The Amazing Spider-Man - Lethal Foes
Amazing Spider-Man, The - Lethal Foes is a Super Famicom action game released in 1995 developed by Epoch. It centers on platform movement and landing judgment, movement and immediate actions, and enemy and hazard responses, with controls, information, and pacing arranged around television output, a directional pad, shoulder buttons, and a six-button controller.
- AI score · out of 10
- 7.0 / 10
About this game
Amazing Spider-Man, The - Lethal Foes is a Super Famicom action release centered on platform movement and landing judgment, movement and immediate actions, and enemy and hazard responses. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Readable animation, hits, and hazards determine whether feedback remains dependable, while sprite animation, scrolling, color, and chip-based audio jointly carry readability and atmosphere. The main genre-specific friction is that period-specific collision rules, limited guidance, and repeated ground after failure can raise the entry barrier. In addition, password or battery saves, multiplayer accessories, manual dependence, regional language, and cartridge enhancement chips can affect original-hardware use. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.
Collected in series
Spider-Man games turn Marvel’s wall-crawling hero into playable adventures built around webs, agile combat and heroic rescues. Different developers explore different versions of his world, from focused stages to city-spanning journeys and encounters across alternate realities.
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Super Famicom / SNESAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Swinging captures Spider-Man's energy, but a short timed campaign and awkward transitions limit staying power.
Lethal Foes puts Spider-Man's appealing mobility first. Wall climbing, directional web swings and attacks during movement let practiced players cross stages with the agility expected of the hero. Recognizable comic characters and attractive illustrations give it personality, while recurring tiny robots, plainer areas and repeated boss music reduce freshness. The timer continues through boss encounters, turning opportunities to explore or enjoy combat into a rush. Some bosses also bypass attacks frustratingly. Passwords and difficulty choices make practice and continuation convenient, but climbing cannot simply carry Spider-Man over projecting ledges; another jumping or swinging approach is required. This is an enjoyable short action game for fans willing to learn its movement, rather than an expansive campaign or a deep replay proposition. Its original Japanese dialogue needs suitable reading ability.
Strengths
- Swinging, climbing and mobile attacks convey Spider-Man's agility.
- Comic-faithful characters, passwords and difficulty choices support enjoyable practice.
Weaknesses
- Short campaign, repeated enemies, restrictive timing, awkward ledges and frustrating boss attack interactions.
Who it is for: Spider-Man fans interested in practicing swinging and wall-climbing action.
Play notes: Original Japanese SFC version. Boss fights remain timed, and climbing does not automatically clear every ledge.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Replay relies more on mastery than fresh material; the timer creates urgency while constraining exploration and deliberate fighting. | Reviewed | 5.9 / 10 | Not provided |
| Dimension Swinging and climbing deliver a convincing mobile hero, although awkward ledges and bosses bypassing attacks interrupt that freedom. | Reviewed | 7.3 / 10 | Not provided |
| Dimension Recognizable comic characters and illustrations charm, but repeated scenery and audio limit sustained freshness. | Reviewed | 7.3 / 10 | Not provided |
| Dimension Separated action inputs, selectable difficulty and passwords support learning, though climbing transitions still take adjustment. | Reviewed | 7.4 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Epoch
- Publisher
- Epoch
- Release date
- 1995
- Platforms
- Super Famicom / SNES
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- DodgeSide-scrollingLinear LevelsFast-pacedPlatformingReal-time CombatReplayableSolo-friendlyMain Story Under 10 Hours2D Graphics
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- Super Famicom / SNESWorldwide1995
Game gallery
Sources
Not provided