Alundra 2 - Une Legende Est Nee
Alundra 2 - Une Legende Est Nee is a PlayStation action game released in 1999 developed by Matrix Software. It centers on platform movement and landing judgment, movement and immediate actions, and enemy and hazard responses, with controls and information arranged around the directional pad, shoulder and face buttons, plus DualShock twin analog sticks and vibration where supported.
- AI score · out of 10
- 6.9 / 10
About this game
Alundra 2 - Une Legende Est Nee is a PlayStation action game centered on platform movement and landing judgment, movement and immediate actions, and enemy and hazard responses. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while early 3D graphics, pre-rendered backgrounds, CD audio, and full-motion video need to preserve targets and interface readability on a television. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include disc loading, Memory Card saves, regional video standards, digital or analog control support, vibration, and dedicated peripherals affect original-hardware use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
Alundra pairs real-time action with puzzles that ask you to study a room and then execute your solution. Its two adventures connect fighting, jumping and environmental obstacles, beginning with a young hero who can enter other people’s dreams.
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PlayStationAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Puzzles and varied activities appeal, but original French PS presentation and precision are uneven.
The French PS1 Alundra 2 is most appealing when spatial puzzles and action cooperate. Dashing, jumping, swordplay and elemental magic provide several tools, while immediate object restoration after mistakes leaves room to experiment. Collectible pieces, the amusement island and story minigames broaden the adventure, and checkpoints help with mandatory challenges. Some completed dungeons and one-time downhill or minecart sequences cannot be revisited, however. Carefully localized cinematic voices and fitting music support the story, but character designs, similar surroundings and weak animation make the visual presentation uneven. Basic commands and menus are easy to understand, and manual camera control changes the view, yet sluggish feedback and combat imprecision interrupt the action. It suits tolerant puzzle-adventure players, approaching it as a new comic world rather than the first game's narrative continuation.
Strengths
- Spatial puzzles and action tools combine well, with object restoration supporting experiments.
- Collection, minigames and careful French voice localization enrich the adventure.
Weaknesses
- Uneven visuals, sluggish feedback and combat imprecision disrupt action, and some content cannot be revisited.
Who it is for: Players who enjoy action puzzles despite viewpoint and precision friction.
Play notes: This concerns French original PS1 Une Légende Est Née; it is not a continuation of the first world, and its voices and opening do not represent Japan's edition.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Collection and activities broaden the adventure, with recoverable mandatory challenges, though one-time content offers limited revisiting. | Reviewed | 7.4 / 10 | Not provided |
| Dimension Spatial reasoning and action create worthwhile experimentation, while timing and viewpoint demands can produce progression bottlenecks. | Reviewed | 7.1 / 10 | Not provided |
| Dimension Localized voices and music support the adventure, but indistinct characters, similar surroundings and weak animation leave presentation uneven. | Reviewed | 6.8 / 10 | Not provided |
| Dimension Basic commands are accessible and manual viewing helps observation, but sluggish feedback and combat imprecision hinder efficient action. | Reviewed | 5.5 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Matrix Software
- Publisher
- Sony Interactive
- Release date
- 1999
- Platforms
- PlayStation
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genreRole-Playing
- Tags
- DodgeWarLinear LevelsReplayableSolo-friendlyPlatformingReal-time Combat3D GraphicsFast-pacedThird PersonMain Story Under 10 Hours
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- PlayStationWorldwide1999
Game gallery
Sources
Not provided