Alundra 2 - A New Legend Begins
Alundra 2 - A New Legend Begins is a PlayStation role-playing game released in 1999 developed by Matrix Software. It centers on puzzle, maze, or device solving, story, case, or mission progress, and area exploration, with controls and information arranged around the directional pad, shoulder and face buttons, plus DualShock twin analog sticks and vibration where supported.
- AI score · out of 10
- 5.3 / 10
About this game
Alundra 2 - A New Legend Begins is a PlayStation role-playing game centered on puzzle, maze, or device solving, story, case, or mission progress, and area exploration. Story beats, exploration, and progression resources support a longer campaign, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Characters, world building, environments, and music carry most of the atmosphere, while early 3D graphics, pre-rendered backgrounds, CD audio, and full-motion video need to preserve targets and interface readability on a television. The genre-specific limitation is that dense text, menu layers, repeated battles, loading, or language dependence can slow progress. Platform conditions also include disc loading, Memory Card saves, regional video standards, digital or analog control support, vibration, and dedicated peripherals affect original-hardware use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
Alundra pairs real-time action with puzzles that ask you to study a room and then execute your solution. Its two adventures connect fighting, jumping and environmental obstacles, beginning with a young hero who can enter other people’s dreams.
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PlayStationAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
A workable adventure framework is worn down by finicky jumps and repeated backtracking.
Alundra 2 begins a separate adventure with Flint rather than continuing the first game's characters. Swordplay, magic and equipment upgrades provide an understandable framework, but its puzzles often test execution more than reasoning. Precise jumps, brief timing windows and repeated room visits turn large areas into tiring backtracking routes. On the original PlayStation, camera rotation and alternative viewpoints help only partly: running and jumping remain sluggish, and attack direction is not always easy to judge. Switching magical rings also demands repeated menu visits. Blocky characters and close-up engine cinematics do little to strengthen the story. Natural dialogue and energetic acting in the reviewed English edition are more convincing. Patient traditional-adventure fans may find something worthwhile, but affection for the first Alundra alone is not a good guide to this different, friction-heavy experience.
Strengths
- Swordplay, magic and equipment growth provide clear adventure goals.
- The reviewed English text and acting give characters some personality.
Weaknesses
- Timing-heavy puzzles, backtracking, sluggish jumps, tight views and repeated ring-menu visits create friction.
Who it is for: Suited to patient players interested in traditional swordplay and timing-based puzzles.
Play notes: This differs from the first Alundra in cast and story; English voice and difficulty observations do not describe every Japanese copy.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Repeated recovery routes and ring-menu visits interrupt discovery and add substantial work without equivalent new decisions. | Reviewed | 4.6 / 10 | Not provided |
| Dimension Combat and equipment offer useful goals, but puzzle execution depends more on exact timing than rewarding systemic choices. | Reviewed | 6.0 / 10 | Not provided |
| Dimension Expressive English localization supplies personality, but coarse close-ups leave the audiovisual presentation uneven. | Reviewed | 5.5 / 10 | Not provided |
| Dimension View options do not resolve sluggish movement and unreliable jumps, which repeatedly undermine precision-heavy tasks. | Reviewed | 4.6 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Matrix Software
- Publisher
- ActivisionSony Interactive
- Release date
- 1999
- Platforms
- PlayStation
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Role-Playing · Primary genre
- Tags
- Solo-friendlyMain Story 20–50 Hours3D GraphicsStory-drivenThird PersonFantasyLevel ProgressionWarLong-term ProgressionExplorationPuzzle SolvingTurn-based Combat
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Side viewThird person
Release editions
- PlayStationWorldwide1999
Game gallery
Sources
Not provided