Alundra 2 - Der Beginn einer neuen Legende
Alundra 2 - Der Beginn einer neuen Legende is a PlayStation action game released in 1999 developed by Matrix Software. It centers on platform movement and landing judgment, movement and immediate actions, and enemy and hazard responses, with controls and information arranged around the directional pad, shoulder and face buttons, plus DualShock twin analog sticks and vibration where supported.
- AI score · out of 10
- 7.0 / 10
About this game
Alundra 2 - Der Beginn einer neuen Legende is a PlayStation action game centered on platform movement and landing judgment, movement and immediate actions, and enemy and hazard responses. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while early 3D graphics, pre-rendered backgrounds, CD audio, and full-motion video need to preserve targets and interface readability on a television. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include disc loading, Memory Card saves, regional video standards, digital or analog control support, vibration, and dedicated peripherals affect original-hardware use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
Alundra pairs real-time action with puzzles that ask you to study a room and then execute your solution. Its two adventures connect fighting, jumping and environmental obstacles, beginning with a young hero who can enter other people’s dreams.
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PlayStationAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Substantial dungeon puzzles and growth are not matched by equally precise action.
Progress involves more than swinging a sword. Hidden puzzle pieces unlock techniques, magic activates mechanisms as well as attacking, and dungeon bosses require observation. Equipment, optional rewards and mini-games link additional activities to growth, giving patient explorers reasons to continue. Friendly cartoon characters and fitting music support the adventure despite modest three-dimensional modeling. Movement is the greater obstacle: imprecise jumping and slow combat can make an understood solution awkward to execute. Rotating cameras, alternative perspectives and clear menus help observation without completely repairing action feedback. This suits players searching dungeons, finding treasures and gradually expanding abilities, provided they accept movement friction. Those prioritizing responsive fighting and precise platforming will find the experience less satisfying.
Strengths
- Magic mechanisms, sword growth and bosses support dungeon exploration.
- Hidden rewards and mini-games supplement progression.
Weaknesses
- Imprecise jumping, slow combat and modest models weaken execution.
Who it is for: Dungeon-puzzle and treasure fans who enjoy light adventure despite action friction.
Play notes: Original PS German-titled edition, not a port of the first game; adjust cameras and approach precise jumps patiently.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Dungeons, optional rewards and side activities give sustained goals without relying on a promised playtime. | Reviewed | 7.8 / 10 | Not provided |
| Dimension Sword growth, magic puzzles and bosses give exploration choices beyond simple attacks. | Reviewed | 6.8 / 10 | Not provided |
| Dimension A friendly visual identity and fitting music sustain adventure despite modest modeling. | Reviewed | 7.0 / 10 | Not provided |
| Dimension Camera choices and clear menus help, while imprecise movement and slow combat obstruct execution. | Reviewed | 6.2 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Matrix Software
- Publisher
- Sony Interactive
- Release date
- 1999
- Platforms
- PlayStation
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genreRole-Playing
- Tags
- Linear LevelsDodgeSolo-friendlyReplayableFast-pacedThird PersonReal-time CombatPlatformingMain Story Under 10 HoursWar3D Graphics
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- PlayStationWorldwide1999
Game gallery
Sources
Not provided