Current version:PlayStation 3
All Zombies Must Die!

All Zombies Must Die!

All Zombies Must Die! is a PlayStation 3 shooter game released in 2011 developed by Doublesix. It centers on aiming, shooting, and weapon use, story, case, or mission progress, and resource or business management, with controls and information arranged around the DualShock 3 or Sixaxis twin sticks, triggers, and face buttons, with PlayStation Move only where explicitly supported.

AI score · out of 10
6.5 / 10
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About this game

All Zombies Must Die! is a PlayStation 3 shooter game centered on aiming, shooting, and weapon use, story, case, or mission progress, and resource or business management. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD 3D scenes, Blu-ray data streaming, surround audio, and cinematic presentation need to preserve action, state, and text readability together. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include Blu-ray loading, HDD installs, system software, DualShock 3 battery life, Move accessories, resolution and frame rate, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation 3

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.5 / 10PlayStation 3

Playful elemental shooting drained by repetitive quests.

On PS3, All Zombies Must Die! starts with twin-stick shooting and adds character-specific effects that change the undead before players finish them with found or crafted weapons. Lighting a group on fire can be useful yet also make it more aggressive, so the elemental system creates a modest risk-and-reward decision. Absurd equipment, comic suburban districts and self-aware dialogue keep the apocalypse playful, especially with local friends. The campaign soon settles into familiar fetch, kill and gate objectives, however, repeatedly sending players across the same spaces. Character growth does not fully offset that repetition. A contemporary European PS3 review describes accessible dual-stick action and local cooperation, while noting that online cooperative play was absent from the tested release. This is a historical build assessment, not a claim about today’s store, patches or network services. The game is most appealing in short shared sessions; players who need a constantly evolving quest structure will likely tire of it sooner.

Strengths

  • Elemental states create tactical risk and reward.

Weaknesses

  • Fetch and kill quests recycle the same districts.

Who it is for: Players wanting brief local cooperative zombie action.

Play notes: Historical European PS3 build; current services unverified.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Fetch quests and backtracking dilute momentum.

Reviewed5.5 / 10Not provided
Dimension

Element effects enrich otherwise direct shooting.

Reviewed6.9 / 10Not provided
Dimension

Playful tone keeps the setting likable.

Reviewed6.8 / 10Not provided
Dimension

PS3 play is accessible, but cooperation is local.

Reviewed6.4 / 10Not provided

Review sources

Not provided

Core information

Developer
Doublesix
Release date
2011
Platforms
PlayStation 3
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
3D GraphicsReplayableLinear LevelsDodgeStory-drivenSolo-friendlyShootingThird PersonPlayer versus EnvironmentFast-pacedResource ManagementHorror
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Co-opMultiplayer
Perspectives
Top-down

Release editions

Sources

Not provided