Current version:PlayStation
All Star Boxing

All Star Boxing

All Star Boxing is a PlayStation fighting game released in 2000 developed by Nekogumi. It centers on combat encounters, move inputs, and offense-defense reads, with controls and information arranged around the directional pad, shoulder and face buttons, plus DualShock twin analog sticks and vibration where supported.

AI score · out of 10
5.2 / 10
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About this game

All Star Boxing is a PlayStation fighting game centered on combat encounters, move inputs, and offense-defense reads. Short bouts use character differences and rising difficulty for variety, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hit feedback, and readable arenas create match tension, while early 3D graphics, pre-rendered backgrounds, CD audio, and full-motion video need to preserve targets and interface readability on a television. The genre-specific limitation is that button mapping, move recognition, multiplayer accessories, and cpu behavior can affect balance. Platform conditions also include disc loading, Memory Card saves, regional video standards, digital or analog control support, vibration, and dedicated peripherals affect original-hardware use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

5.2 / 10PlayStation

A playable arcade boxing diversion limited by repetitive pressure and unclear rules.

All Star Boxing gets you into an arcade bout with a compact set of hooks, guards and jabs, plus a choice between head and body attacks. Partial health recovery between rounds gives pacing some purpose, and championship divisions supply progressively harder opponents. Unfortunately, repeated jabs can keep an opponent pinned, while fighters who look markedly different offer little corresponding tactical variety. Sudden knockout attacks can also interrupt an otherwise ordinary exchange. The uppercut input and round scoring are not clearly explained, making it harder to turn a result into a useful lesson. Distinct fighter appearances and visible health bars keep basic match information readable. It suits a brief casual bout better than a player seeking varied fighting styles and dependable competitive rules.

Strengths

  • Compact basic attacks and guard make entry straightforward.
  • Championship divisions and distinct fighter appearances give clear goals and identification.

Weaknesses

  • Jab locking limits tactical variety, and knockout attacks, uppercuts and round scoring are insufficiently explained.

Who it is for: Players looking for a brief arcade boxing diversion.

Play notes: This assessment concerns the original PS software; advanced moves and scoring require experimentation.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Divisions give a useful progression goal, while the roster adds little tactical variety.

Reviewed5.4 / 10Not provided
Dimension

Round recovery offers some management, but jab locking and abrupt knockouts weaken sustained exchanges.

Reviewed4.5 / 10Not provided
Dimension

Distinct appearances and visible health provide clear identification and basic match information.

Reviewed6.1 / 10Not provided
Dimension

Basic attack and guard mapping is understandable, but unclear uppercuts and round scoring impede mastery.

Reviewed5.6 / 10Not provided

Review sources

Not provided

Core information

Developer
Nekogumi
Publisher
Midas
Release date
2000
Platforms
PlayStation
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Fast-pacedReal-time CombatSports-based PlayCombos3D GraphicsMelee Combat
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided