1 on 1
1 on 1 is a PlayStation fighting game released in 1998 developed by Jorudan. It centers on combat encounters, move inputs, and offense-defense reads, with controls and information arranged around the directional pad, shoulder and face buttons, plus DualShock twin analog sticks and vibration where supported.
- AI score · out of 10
- 7.1 / 10
About this game
1 on 1 is a PlayStation fighting game centered on combat encounters, move inputs, and offense-defense reads. Short bouts use character differences and rising difficulty for variety, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hit feedback, and readable arenas create match tension, while early 3D graphics, pre-rendered backgrounds, CD audio, and full-motion video need to preserve targets and interface readability on a television. The genre-specific limitation is that button mapping, move recognition, multiplayer accessories, and cpu behavior can affect balance. Platform conditions also include disc loading, Memory Card saves, regional video standards, digital or analog control support, vibration, and dedicated peripherals affect original-hardware use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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PlayStationAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Distinctive fighting-basketball duels, hindered by camera transitions and unforgiving close defense.
1on1 turns half-court basketball into a contest between cuts, shots, protection, attacks and throws. Distinct character strengths make selection meaningful, and human opponents bring its counters to life. Character stories, focused practice and shooting challenges add learning goals; adjustable time and target scores support short sessions. Sustained solo appeal is more limited, and timed shooting pressures slower characters. Defense is uneven: grabs have short reach, and pursuit after being beaten is difficult. Shot-triggered camera changes can also send movement the wrong way under the basket, hindering rebounds. Contrasting daytime and night courts, recognizable outfits and expressive versus portraits give it personality, while fixed score and time displays communicate the match. It suits friends willing to learn its tricks and camera transitions.
Strengths
- Cuts, shots, attacks and throws counter one another, rewarding human-opponent reading.
- Distinct character strengths, focused practice and shooting challenges provide meaningful learning goals.
- Court atmosphere, character colors and versus portraits distinguish opponents and match information.
Weaknesses
- Shot-camera changes can misdirect under-basket movement and make rebounding troublesome.
- Short grabs and difficult pursuit reduce the margin for error in close defense.
- Sustained solo appeal is limited, and timed shooting puts slower characters under greater pressure.
Who it is for: Players who enjoy distinctive characters and fighting-style basketball, want to practice mind games with friends, and can adapt to shot-camera transitions and restricted close defense.
Play notes: This covers original 1998 Japanese PS1 1on1 SLPS-01706, not the arcade or SIMPLE Plus editions. Use focused practice to learn moves and rebound directions; buttons can be remapped. Experiencing the original today requires a suitable disc and compatible hardware.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Focused practice, character routes and separate shooting challenges make content good, with adjustable time and target scores supporting short sessions rather than mere mode counting. Sustained solo matches lose appeal quickly for one long-term player, while timed shooting can magnify animation-speed differences. Changing human opponents better realizes the value of this combination. | Reviewed | 7.1 / 10 | Not provided |
| Dimension Cuts, shots, attacks, protection and throws create risky counters, while character strengths change play styles. The core is good, with valuable human-opponent reading. Short grabs and difficult pursuit after being beaten make defensive rewards uneven and sustained adjustment less reliable; distinctive fighting-style basketball does not make every defensive option equally effective. | Reviewed | 7.3 / 10 | Not provided |
| Dimension Contrasting courts and character colors create recognizable confrontations, with distinctive versus portraits, names and character-ending illustrations. Presentation is good. Individualized characters and clear match composition establish its fighting-basketball atmosphere; light stories supply motivation without needing realistic models or lengthy narrative to work. | Reviewed | 7.4 / 10 | Not provided |
| Dimension Basic inputs, shot cancellation, running, training and remapping offer concrete conveniences, so usability basically works. The major limitation is shot-triggered camera change making under-basket direction and rebounds harder to control reliably, precisely when possession is contested. Menus and practice help adaptation but do not establish that this directional friction is resolved. | Reviewed | 6.0 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Jorudan
- Publisher
- D3 Publisher
- Release date
- 1998
- Platforms
- PlayStation
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Sports · Primary genreFighting
- Tags
- Player versus PlayerMelee CombatReal-time CombatShort SessionsReplayableMain Story Under 10 HoursCombosSolo-friendlyFast-paced3D Graphics
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- MultiplayerSingle player
- Perspectives
- Side view
Release editions
- PlayStationWorldwide1998
Game gallery
Sources
Not provided