Current version:PlayStation 4
Alchemist's Castle

Alchemist's Castle

Alchemist's Castle is a PlayStation 4 adventure game released in 2017 developed by Kodobur Game & Software Technologies. It centers on combat encounters, area and route exploration, and collection and development goals, with controls and information arranged around the DualShock 4 twin sticks, triggers, directional pad, and face buttons, with touchpad, speaker, light bar, or motion input where the game uses them.

AI score · out of 10
7.5 / 10
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About this game

Alchemist's Castle is a PlayStation 4 adventure game centered on combat encounters, area and route exploration, and collection and development goals. Locations, objectives, and clues gradually open the main chapters, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Theme, character expression, and environmental clues need to support exploration together, while HD output, HDR or PS4 Pro modes, HDD streaming, surround audio, and television-distance interfaces need to preserve action, state, and text readability together. The genre-specific limitation is that guidance, objective triggers, camera behavior, or dense text can create search and comprehension costs. Platform conditions also include HDD installs and loading, patch version, storage space, DualShock 4 battery life, PS Camera or PS VR requirements, visual modes, frame rate, and network services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation 4

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.5 / 10PlayStation 4

Ability-gated routes and map assistance support exploration; attacks and story assembly are less graceful.

Alchemist's Castle focuses on reconsidering routes after gaining abilities. Places initially beyond reach or blocked by immovable objects become accessible as your movement expands. Health upgrades and scrolls reward detours, while trap rooms and the final boss provide changes of activity. The opening explains little, so finding your direction can take experimentation. Dynamic, full and disabled map options let you choose how much guidance to receive, and clearly lit lamp checkpoints cushion later challenges. Combat is less convincing: fixed-angle attacks can hurt their user, making positioning important but limiting flexibility. Restrained pixel environments and ominous music establish a consistent atmosphere. Story scrolls, however, can arrive outside narrative order, occasionally interrupting your understanding of the events behind the exploration.

Strengths

  • New abilities open routes and give revisiting and collecting concrete rewards.
  • Selectable map assistance and clear lamp checkpoints support navigation and recovery.
  • Restrained scenery and contrasting indoor and outdoor music establish an ominous castle atmosphere.

Weaknesses

  • Fixed-angle attacks can cause self-damage, restricting flexible combat responses.
  • Sparse opening guidance requires experimentation to establish a direction.
  • Scroll discovery order can make story fragments difficult to connect.

Who it is for: Players who enjoy ability unlocks, revisiting passages and trap-based platforming, and are willing to explore independently rather than prioritize frequent combat.

Play notes: This assessment covers the original PS4 base game. Choose Static for full-map guidance, watch for lit checkpoints, and position self-damaging attacks carefully. Scrolls need not arrive in narrative order.

View scoring basis
DimensionReview stateScoreWeight
Dimension

New abilities provide routes and collectible rewards worth pursuing; trap rooms and the final boss vary the compact exploration. Checkpoints cushion the later challenge, supporting the upper good range. Limited guidance makes the opening less focused until players establish their direction.

Reviewed7.6 / 10Not provided
Dimension

New abilities materially change routes and movement range, while avoiding enemies and revisiting passages have clear purposes, supporting a good exploration loop. Fixed-angle attacks and self-damage make positioning matter but also restrict flexible combat responses. Traversal and opening routes are stronger than fighting.

Reviewed7.3 / 10Not provided
Dimension

Restrained pixel environments, contrasting ominous indoor and outdoor music, and effective effects give the castle a coherent dangerous atmosphere, supporting good presentation. The apprentice's goal is clear, but scroll discovery order can obscure events, making narrative involvement less consistent than the exploration mood.

Reviewed7.4 / 10Not provided
Dimension

Clearly lit checkpoints and three levels of map assistance provide understandable recovery and player-selected navigation support, reaching the lower excellent range for usability. Opening guidance remains sparse, and a map cannot explain every ability requirement; the full map is useful for players who prefer less uncertainty.

Reviewed8.0 / 10Not provided

Review sources

Not provided

Core information

Release date
2017
Platforms
PlayStation 4
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
FantasyReal-time CombatStory-drivenThird PersonExplorationCollection-rich3D GraphicsSlow BurnMain Story 10–20 HoursSolo-friendlyInvestigationLinear Levels
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Side view

Release editions

Sources

Not provided