Agent A: A puzzle in disguise
Agent A: A puzzle in disguise is a PlayStation 4 adventure game released in 2019 developed by Yakuto. It centers on combat encounters, character and object interaction, and objective or clue progression, with controls and information arranged around the DualShock 4 twin sticks, triggers, directional pad, and face buttons, with touchpad, speaker, light bar, or motion input where the game uses them.
- AI score · out of 10
- 7.1 / 10
About this game
Agent A: A puzzle in disguise is a PlayStation 4 adventure game centered on combat encounters, character and object interaction, and objective or clue progression. Locations, objectives, and clues gradually open the main chapters, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Theme, character expression, and environmental clues need to support exploration together, while HD output, HDR or PS4 Pro modes, HDD streaming, surround audio, and television-distance interfaces need to preserve action, state, and text readability together. The genre-specific limitation is that guidance, objective triggers, camera behavior, or dense text can create search and comprehension costs. Platform conditions also include HDD installs and loading, patch version, storage space, DualShock 4 battery life, PS Camera or PS VR requirements, visual modes, frame rate, and network services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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PlayStation 4AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
An approachable spy puzzle built around observation and item reasoning.
Agent A follows a pursuit of Ruby through a mansion filled with traps. Objects, patterns and mechanisms connect into approachable room puzzles, while interaction prompts help identify details worth examining. Progress comes from observation and reasoning rather than blindly trying every surface. Across five chapters, the spy story gives that exploration a consistent purpose, and the architectural setting supports the unfolding investigation. The main friction is retrieval: an item found in one room frequently needs to be carried back to another, interrupting the satisfaction of solving a puzzle. Replays alter some codes and patterns, but do not substantially refresh the exploration structure. This is a good fit for an accessible, continuous puzzle adventure, less so for demanding challenges or extensive replay value.
Strengths
- Item clues and interaction prompts establish useful reasoning paths.
- The spy pursuit gives the trapped mansion a coherent purpose.
Weaknesses
- Frequent room-to-room retrieval interrupts momentum.
- Replay changes focus largely on codes and patterns.
Who it is for: Players who enjoy approachable observation and item-based puzzles.
Play notes: Expect repeated returns to previously explored rooms and limited structural replay variation.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension The chapter structure is manageable, though repeated retrieval trips and modest replay changes limit variety. | Reviewed | 6.8 / 10 | Not provided |
| Dimension Item reasoning and spy pursuit fit together naturally, with approachable puzzles and clear motivation. | Reviewed | 7.4 / 10 | Not provided |
| Dimension The spy story and trapped mansion give the puzzle exploration a coherent setting. | Reviewed | 7.0 / 10 | Not provided |
| Dimension Interaction prompts direct attention toward useful details and reduce aimless experimentation. | Reviewed | 7.0 / 10 | Not provided |
Review sources
Not provided
Core information
- Publisher
- Yak
- Release date
- 2019
- Platforms
- PlayStation 4
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Puzzle · Primary genre
- Tags
- 3D GraphicsPuzzle SolvingLinear LevelsStory-drivenThird PersonSlow BurnMain Story 10–20 HoursInvestigationSolo-friendlyExplorationReal-time Combat
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- First person
Release editions
- PlayStation 4Worldwide2019
Game gallery
Sources
Not provided