Akira
A text adventure game based on the anime of the same name. In the 21st Century, 30 years after a devastating global nuclear war, mankind is once again on the brink of total annihilation. In a world populated by rival motorcycle gangs and petty politicians, a powerful psychic force, known only as 'Akira,' suddenly resurfaces in Neo-Tokyo The player takes the role of Kaneda, who begins the game when his motorcycle gang is taken into police custody after the abduction of their friend Tetsuo by the military. Progress in the game is made by selecting actions from a list. The current location is depicted in a static image, often redrawn from the movie. Progress can be recorded with the help of passwords.
- AI score · out of 10
- 5.5 / 10
About this game
A text adventure game based on the anime of the same name. In the 21st Century, 30 years after a devastating global nuclear war, mankind is once again on the brink of total annihilation. In a world populated by rival motorcycle gangs and petty politicians, a powerful psychic force, known only as 'Akira,' suddenly resurfaces in Neo-Tokyo The player takes the role of Kaneda, who begins the game when his motorcycle gang is taken into police custody after the abduction of their friend Tetsuo by the military. Progress in the game is made by selecting actions from a list. The current location is depicted in a static image, often redrawn from the movie. Progress can be recorded with the help of passwords.
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Famicom / NESAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Akira is assessed here as a specific FC/NES release with its documented strengths and practical limits kept in view.
A text adventure game based on the anime of the same name. In the 21st Century, 30 years after a devastating global nuclear war, mankind is once again on the brink of total annihilation. In a world populated by rival motorcycle gangs and petty politicians, a powerful psychic force, known only as 'Akira,' suddenly resurfaces in Neo-Tokyo The player takes the role of Kaneda, who begins the game when his motorcycle gang is taken into police custody after the abduction of their friend Tetsuo by the military. Progress in the game is made by selecting actions from a list. The current location is depicted in This assessment focuses on the specific FC or NES release and on the play actions, goals, and progression documented for Akira. Its value comes from how clearly the central rules create decisions and feedback across a session. Pacing is judged by the variety of situations, the learning curve, recovery after failure, and the reason to replay. Presentation is considered through readability, animation, sound, and the consistency of the game's style rather than by modern resolution. Practical limits such as period controls, guidance, saving, or required accessories are included only when they affect this release. Players who enjoy learning compact systems and improving through repeated attempts are the clearest audience, while anyone seeking modern convenience should
Strengths
- The documented central loop gives Akira a clear identity and a learnable set of goals.
- Progress rewards understanding the rules and applying them more consistently across repeated situations.
Weaknesses
- The original release can create friction through its documented difficulty, guidance, control, or recovery limits.
Who it is for: Players interested in the original FC/NES design and willing to learn its period-specific rules.
Play notes: Check the documented language, saving, accessory, and recovery conditions for this exact release.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension The content pacing score applies the V3 boundary to the documented mechanics, pacing, presentation, and FC release constraints. | Reviewed | 4.8 / 10 | Not provided |
| Dimension The core experience score applies the V3 boundary to the documented mechanics, pacing, presentation, and FC release constraints. | Reviewed | 5.1 / 10 | Not provided |
| Dimension The presentation immersion score applies the V3 boundary to the documented mechanics, pacing, presentation, and FC release constraints. | Reviewed | 7.5 / 10 | Not provided |
| Dimension The technical usability score applies the V3 boundary to the documented mechanics, pacing, presentation, and FC release constraints. | Reviewed | 5.0 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Taito
- Publisher
- Taito
- Release date
- 1988
- Platforms
- Famicom / NES
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Tags
- Science Fiction2D GraphicsVisual NovelExplorationStory-drivenSolo-friendlyPixel ArtComic and Manga AdaptationAnime StyleRetro Style
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- Famicom / NESWorldwide1988
Game gallery
Sources
Not provided