Current version:PlayStation 3
Akiba's Trip 2 cover

Akiba's Trip - Undead & Undressed

Akiba's Trip - Undead & Undressed is a PlayStation 3 role-playing game released in 2013 developed by Acquire. It centers on area and route exploration, area exploration, and combat and party setup, with controls and information arranged around the DualShock 3 or Sixaxis twin sticks, triggers, and face buttons, with PlayStation Move only where explicitly supported.

AI score · out of 10
7.6 / 10
View review
My list

Reading your list from this browser…

About this game

Akiba's Trip - Undead & Undressed is a PlayStation 3 role-playing game centered on area and route exploration, area exploration, and combat and party setup. Story beats, exploration, and progression resources support a longer campaign, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Characters, world building, environments, and music carry most of the atmosphere, while HD 3D scenes, Blu-ray data streaming, surround audio, and cinematic presentation need to preserve action, state, and text readability together. The genre-specific limitation is that dense text, menu layers, repeated battles, loading, or language dependence can slow progress. Platform conditions also include Blu-ray loading, HDD installs, system software, DualShock 3 battery life, Move accessories, resolution and frame rate, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

Collected in series

Recommended games

Related game recommendations on this platform

PlayStation 3

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.6 / 10PlayStation 3

Akiba's Trip 2 returns to an explorable Akihabara, using weapons, counters, targeted clothing damage, partner actions, faction quests, relationships, and route choices against vampiric enemies.

Smoother combat, partner support, and denser street content strengthen the series' eccentric appeal, while outfits and routes support replay. Crowd camera, lock-on, and hit feedback remain inconsistent, quest structures and grinding repeat, and its character humor is highly specific. It is more mature than the first game. Overall, its main strengths are Combat, partners, and streets improve on the original; Outfits, routes, and relationships support replay. Its material limitations are Crowd camera, lock-on, and feedback remain uneven; Repeated quests, grinding, and niche humor. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The conclusion also accounts for original hardware readability, input, and access conditions. Documented uncertainty remains explicit. The evidence supports this balance.

Strengths

  • Combat, partners, and streets improve on the original
  • Outfits, routes, and relationships support replay

Weaknesses

  • Crowd camera, lock-on, and feedback remain uneven
  • Repeated quests, grinding, and niche humor

Who it is for: Players who value combat, partners, and streets improve on the original and can accept this release's limitations.

Play notes: Before playing, expect crowd camera, lock-on, and feedback remain uneven and repeated quests, grinding, and niche humor; this assessment covers the catalogued release.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Outfits, routes, and relationships support replay; Repeated quests, grinding, and niche humor.

Reviewed7.3 / 10Not provided
Dimension

Combat, partners, and streets improve on the original; Crowd camera, lock-on, and feedback remain uneven.

Reviewed8.0 / 10Not provided
Dimension

Outfits, routes, and relationships support replay; presentation is judged within the original platform conditions, with no bonus for age alone.

Reviewed8.2 / 10Not provided
Dimension

Judged on the original ps3 release's input, readability, saving, and accessory conditions. Crowd camera, lock-on, and feedback remain uneven.

Reviewed6.5 / 10Not provided

Review sources

Not provided

Core information

Developer
Acquire
Release date
2013
Platforms
PlayStation 3
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Long-term ProgressionExplorationFantasySolo-friendlyHumorousMain Story 20–50 HoursStory-drivenMelee CombatReplayableTurn-based CombatThird PersonSemi-open World3D GraphicsBranching ChoicesLevel Progression
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Third person

Release editions

Sources

Not provided