Akiba's Trip - Undead & Undressed
Akiba's Trip - Undead & Undressed is a PlayStation Vita role-playing game released in 2013 developed by Acquire. It centers on area and route exploration, area exploration, and combat and party setup, with controls and information arranged around the twin analog sticks, directional pad, shoulder and face buttons, adding front or rear touch, gyroscope, cameras, or microphone only where explicitly used.
- AI score · out of 10
- 7.4 / 10
About this game
Akiba's Trip - Undead & Undressed is a PlayStation Vita role-playing game centered on area and route exploration, area exploration, and combat and party setup. Story beats, exploration, and progression resources support a longer campaign, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Characters, world building, environments, and music carry most of the atmosphere, while the high-density portable display, stereo audio, touch feedback, and handheld interface need to keep text, targets, and state changes clear at a small scale. The genre-specific limitation is that dense text, menu layers, repeated battles, loading, or language dependence can slow progress. Platform conditions also include proprietary memory cards, touch or gyroscope input, battery life, download availability, cross-platform features, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
Akiba’s Trip mixes Akihabara street life with outrageous supernatural battles. Its main action adventures have you explore shops and side streets, then damage enemies’ clothing and strip it away to expose them to sunlight, with otaku humor woven through the action.
Recommended games
Related game recommendations on this platform
PlayStation VitaAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Akiba's Trip 2 uses weapons, partners, and clothing-part damage across open Akihabara, with relationships leading to different endings.
Street culture and clothing combat are distinctive, while partners, outfits, and endings reward replay. Crowd camera, targeting, and hits become messy, and area transitions, tasks, and gear repeat. The assessment is limited to the catalogued handheld release. Overall, its main strengths are Street culture and clothing combat are distinctive; Partners, outfits, and endings reward replay. Its material limitations are Crowd camera, targeting, and hits become messy; Area transitions, tasks, and gear repeat. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The conclusion also accounts for original hardware readability, input, and access conditions. Documented uncertainty remains explicit. The evidence supports this balance.
Strengths
- Street culture and clothing combat are distinctive
- Partners, outfits, and endings reward replay
Weaknesses
- Crowd camera, targeting, and hits become messy
- Area transitions, tasks, and gear repeat
Who it is for: Players who value street culture and clothing combat are distinctive and accept this handheld release's limits.
Play notes: Expect crowd camera, targeting, and hits become messy and area transitions, tasks, and gear repeat.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Partners, outfits, and endings reward replay; Area transitions, tasks, and gear repeat. | Reviewed | 7.1 / 10 | Not provided |
| Dimension Street culture and clothing combat are distinctive; Crowd camera, targeting, and hits become messy. | Reviewed | 7.8 / 10 | Not provided |
| Dimension Partners, outfits, and endings reward replay; presentation is judged within the original platform conditions, with no bonus for age alone. | Reviewed | 8.1 / 10 | Not provided |
| Dimension Judged on the original ps-vita release's input, readability, saving, and accessory conditions. Crowd camera, targeting, and hits become messy. | Reviewed | 6.2 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Acquire
- Release date
- 2013
- Platforms
- PlayStation Vita
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Role-Playing · Primary genre
- Tags
- Multiple EndingsThird Person3D GraphicsLevel ProgressionSemi-open WorldStory-drivenHumorousCollection-richTurn-based CombatFantasyMelee CombatLong-term ProgressionSolo-friendlyExplorationMain Story 20–50 HoursBranching Choices
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Third person
Release editions
- PlayStation 4Worldwide2014
- PlayStation VitaWorldwide2013
- PlayStation 3Worldwide2013
Game gallery
Sources
Not provided