Agarest: Generations of War Zero
Agarest: Generations of War Zero is a PlayStation 3 strategy game released in 2011 developed by Idea Factory. It centers on character or equipment growth, turn-based tactical decisions, and battlefield assessment, with controls and information arranged around the DualShock 3 or Sixaxis twin sticks, triggers, and face buttons, with PlayStation Move only where explicitly supported.
- AI score · out of 10
- 6.1 / 10
About this game
Agarest: Generations of War Zero is a PlayStation 3 strategy game centered on character or equipment growth, turn-based tactical decisions, and battlefield assessment. Missions add map constraints, new rules, and tougher opposition, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Maps, unit states, and action feedback determine whether complex situations remain readable, while HD 3D scenes, Blu-ray data streaming, surround audio, and cinematic presentation need to preserve action, state, and text readability together. The genre-specific limitation is that tutorial depth, dense menus, controller pointing, and long scenarios increase the learning curve. Platform conditions also include Blu-ray loading, HDD installs, system software, DualShock 3 battery life, Move accessories, resolution and frame rate, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
Record of Agarest War mixes fantasy RPG adventures with romance and families whose choices carry into the next generation. You develop a party and combine its abilities in battle, then spend time with companions between fights. The early games emphasize linked tactical attacks, while later entries change the combat rhythm.
Recommended games
Related game recommendations on this platform
PlayStation 3AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Worth studying for linked combat, less rewarding for pacing and handling.
Positioning allies within linked attack ranges and striking from a flank or behind gives battles their strongest tactical appeal. Separate movement and attack phases let one formation influence several characters' output, rewarding players who enjoy optimizing a party over time. Small, mostly flat maps nevertheless limit terrain-based experimentation. Between battles, menu-driven towns and long dialogue scenes leave little exploration, making an already lengthy campaign feel repetitive. Japanese voices and guitar-and-choral music sustain atmosphere more effectively than blurry battle sprites and inconsistent 2D/3D imagery. PS3 directional selection in the isometric view and Start-button turn confirmation also demand adjustment. It suits patient tactical-RPG players interested in attack links, rather than those prioritizing free exploration, intuitive commands or a brisk narrative.
Strengths
- Useful linked-position tactics
- Substantial battle and growth goals
- Effective music and Japanese voices
Weaknesses
- Limited terrain variety
- Repetitive progression and little exploration
- Uneven battle visuals
- Nonintuitive commands
Who it is for: Patient tactical-RPG players interested in attack links
Play notes: Original PS3 Zero edition; the later player's input account covers early play, not an unplayed ending.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Substantial length is offset by repetitive battles and passive intervals. | Reviewed | 5.7 / 10 | Not provided |
| Dimension Linked positioning has substance, but simple maps constrain tactical range. | Reviewed | 7.0 / 10 | Not provided |
| Dimension Voice and music are stronger than uneven combat imagery. | Reviewed | 5.4 / 10 | Not provided |
| Dimension Nonintuitive direction handling and turn confirmation complicate basic commands. | Reviewed | 5.3 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Idea Factory
- Publisher
- Compile HeartGhostlight
- Release date
- 2011
- Platforms
- PlayStation 3
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Tags
- Slow BurnCommand-based CombatLong-term ProgressionReplayableResource ManagementWarLevel ProgressionSolo-friendly3D GraphicsMain Story 20–50 HoursTurn-based TacticsTop-down
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- PlayStation 3Worldwide2011
Game gallery
Sources
Not provided