L.A. Noire
L.A. Noire is a PlayStation 3 strategy game released in 2011 developed by Team Bondi. It centers on story, case, or mission progress, battlefield assessment, and unit or resource management, with controls and information arranged around the DualShock 3 or Sixaxis twin sticks, triggers, and face buttons, with PlayStation Move only where explicitly supported.
- AI score · out of 10
- 8.0 / 10
About this game
L.A. Noire is a PlayStation 3 strategy game centered on story, case, or mission progress, battlefield assessment, and unit or resource management. Missions add map constraints, new rules, and tougher opposition, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Maps, unit states, and action feedback determine whether complex situations remain readable, while HD 3D scenes, Blu-ray data streaming, surround audio, and cinematic presentation need to preserve action, state, and text readability together. The genre-specific limitation is that tutorial depth, dense menus, controller pointing, and long scenarios increase the learning curve. Platform conditions also include Blu-ray loading, HDD installs, system software, DualShock 3 battery life, Move accessories, resolution and frame rate, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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PlayStation 3AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Distinctive detective work with rough action edges.
The original PlayStation 3 L.A. Noire structures a detective’s work into traffic, homicide and other desks: collect physical clues, study a suspect’s expression, then choose how to press a testimony. A direct European PS3 review argues that MotionScan facial detail is not merely a visual stunt. Tiny reactions become information, while strong performances and period Los Angeles make each case compelling. Not every interrogation choice communicates the player’s intended tone, and chases or combat feel less consistent than evidence gathering. The broad city is principally a setting for police procedure rather than a promise of Grand Theft Auto-style freedom. Separate cases make the long campaign digestible, even when pacing varies. This score is tied to the reviewed original PS3 release. It does not import the revised dialogue labels, touchscreen controls or visual treatment of the 2017 Switch edition. Players interested in testimony and character behavior will find more here than those seeking open-world action.
Strengths
- Facial capture makes acting part of deduction.
Weaknesses
- Action control and response wording can frustrate.
Who it is for: Players drawn to procedural investigation and acting.
Play notes: Original European PS3 build, not later port revisions.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Case episodes carry a long but uneven campaign. | Reviewed | 7.6 / 10 | Not provided |
| Dimension Detective reasoning is the central achievement. | Reviewed | 8.1 / 10 | Not provided |
| Dimension Facial performance makes the noir world persuasive. | Reviewed | 9.0 / 10 | Not provided |
| Dimension Original-console controls lag behind casework. | Reviewed | 7.0 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Team BondiRockstar Games
- Publisher
- Take-Two InteractiveRockstar Games
- Release date
- 2011
- Platforms
- PlayStation 3
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Tags
- Turn-based Tactics3D GraphicsResource ManagementSlow BurnMain Story 20–50 HoursCommand-based CombatTop-downSolo-friendlyLong-term ProgressionStory-drivenReplayable
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Third person
Release editions
- Nintendo SwitchWorldwide2017
- Xbox 360Worldwide2011
- PlayStation 3Worldwide2011
Game gallery
Sources
- store.rockstargames.com