Current version:PlayStation 3
L.A. Noire

L.A. Noire

L.A. Noire is a PlayStation 3 strategy game released in 2011 developed by Team Bondi. It centers on story, case, or mission progress, battlefield assessment, and unit or resource management, with controls and information arranged around the DualShock 3 or Sixaxis twin sticks, triggers, and face buttons, with PlayStation Move only where explicitly supported.

AI score · out of 10
8.0 / 10
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About this game

L.A. Noire is a PlayStation 3 strategy game centered on story, case, or mission progress, battlefield assessment, and unit or resource management. Missions add map constraints, new rules, and tougher opposition, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Maps, unit states, and action feedback determine whether complex situations remain readable, while HD 3D scenes, Blu-ray data streaming, surround audio, and cinematic presentation need to preserve action, state, and text readability together. The genre-specific limitation is that tutorial depth, dense menus, controller pointing, and long scenarios increase the learning curve. Platform conditions also include Blu-ray loading, HDD installs, system software, DualShock 3 battery life, Move accessories, resolution and frame rate, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation 3

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.0 / 10PlayStation 3

Distinctive detective work with rough action edges.

The original PlayStation 3 L.A. Noire structures a detective’s work into traffic, homicide and other desks: collect physical clues, study a suspect’s expression, then choose how to press a testimony. A direct European PS3 review argues that MotionScan facial detail is not merely a visual stunt. Tiny reactions become information, while strong performances and period Los Angeles make each case compelling. Not every interrogation choice communicates the player’s intended tone, and chases or combat feel less consistent than evidence gathering. The broad city is principally a setting for police procedure rather than a promise of Grand Theft Auto-style freedom. Separate cases make the long campaign digestible, even when pacing varies. This score is tied to the reviewed original PS3 release. It does not import the revised dialogue labels, touchscreen controls or visual treatment of the 2017 Switch edition. Players interested in testimony and character behavior will find more here than those seeking open-world action.

Strengths

  • Facial capture makes acting part of deduction.

Weaknesses

  • Action control and response wording can frustrate.

Who it is for: Players drawn to procedural investigation and acting.

Play notes: Original European PS3 build, not later port revisions.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Case episodes carry a long but uneven campaign.

Reviewed7.6 / 10Not provided
Dimension

Detective reasoning is the central achievement.

Reviewed8.1 / 10Not provided
Dimension

Facial performance makes the noir world persuasive.

Reviewed9.0 / 10Not provided
Dimension

Original-console controls lag behind casework.

Reviewed7.0 / 10Not provided

Review sources

Not provided

Core information

Release date
2011
Platforms
PlayStation 3
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Turn-based Tactics3D GraphicsResource ManagementSlow BurnMain Story 20–50 HoursCommand-based CombatTop-downSolo-friendlyLong-term ProgressionStory-drivenReplayable
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Third person

Release editions

Sources

  • store.rockstargames.com