Agarest: Generations of War
Agarest: Generations of War is a PlayStation 3 strategy game released in 2007 developed by Idea Factory. It centers on character or equipment growth, turn-based tactical decisions, and battlefield assessment, with controls and information arranged around the DualShock 3 or Sixaxis twin sticks, triggers, and face buttons, with PlayStation Move only where explicitly supported.
- AI score · out of 10
- 6.8 / 10
About this game
Agarest: Generations of War is a PlayStation 3 strategy game centered on character or equipment growth, turn-based tactical decisions, and battlefield assessment. Missions add map constraints, new rules, and tougher opposition, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Maps, unit states, and action feedback determine whether complex situations remain readable, while HD 3D scenes, Blu-ray data streaming, surround audio, and cinematic presentation need to preserve action, state, and text readability together. The genre-specific limitation is that tutorial depth, dense menus, controller pointing, and long scenarios increase the learning curve. Platform conditions also include Blu-ray loading, HDD installs, system software, DualShock 3 battery life, Move accessories, resolution and frame rate, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
Record of Agarest War mixes fantasy RPG adventures with romance and families whose choices carry into the next generation. You develop a party and combine its abilities in battle, then spend time with companions between fights. The early games emphasize linked tactical attacks, while later entries change the combat rhythm.
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PlayStation 3AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Agarest Senki builds a strategy RPG around linked turn-based combat and a five-generation family story, using party positions, combination attacks, romance choices, and heirs to shape outcomes.
Link ranges, action points, and character growth provide tactical study, while generational decisions connect party building with narrative. Excessive encounters and grinding, mechanical map progression, lengthy scenes, interface friction, and loading make the pace heavy. It suits patient strategy players. Overall, its main strengths are Links, action points, and growth provide tactics; Five generations connect relationships and party building. Its material limitations are Encounters, grinding, and map movement are repetitive; Long scenes, interface, and loading make heavy pacing. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The conclusion also accounts for original hardware readability, input, and access conditions. Documented uncertainty remains explicit. The evidence supports this balance.
Strengths
- Links, action points, and growth provide tactics
- Five generations connect relationships and party building
Weaknesses
- Encounters, grinding, and map movement are repetitive
- Long scenes, interface, and loading make heavy pacing
Who it is for: Players who value links, action points, and growth provide tactics and can accept this release's limitations.
Play notes: Before playing, expect encounters, grinding, and map movement are repetitive and long scenes, interface, and loading make heavy pacing; this assessment covers the catalogued release.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Five generations connect relationships and party building; Long scenes, interface, and loading make heavy pacing. | Reviewed | 5.9 / 10 | Not provided |
| Dimension Links, action points, and growth provide tactics; Encounters, grinding, and map movement are repetitive. | Reviewed | 7.6 / 10 | Not provided |
| Dimension Five generations connect relationships and party building; presentation is judged within the original platform conditions, with no bonus for age alone. | Reviewed | 7.2 / 10 | Not provided |
| Dimension Judged on the original ps3 release's input, readability, saving, and accessory conditions. Encounters, grinding, and map movement are repetitive. | Reviewed | 5.7 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Idea Factory
- Publisher
- Compile HeartGhostlight
- Release date
- 2007
- Platforms
- PlayStation 3
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Tags
- Main Story 100 Hours or MoreTurn-based CombatRomance2D GraphicsMultiple EndingsTurn-based TacticsGear GrindingBranching Choices
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- PlayStation 3Worldwide2007
Game gallery
Sources
Not provided