Current version:PlayStation 3
Agarest Senki 2 cover

Agarest - Generations of War 2

Agarest: Generations of War 2 combines map progression, party formation, linked turn-based combat, relationships, and multiple generations whose choices shape heirs and endings. This catalogue entry evaluates the recorded original-platform release, including its period-specific controls, presentation, content structure, hardware limits, and intended mode of play.

AI score · out of 10
7.1 / 10
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About this game

Agarest: Generations of War 2 combines map progression, party formation, linked turn-based combat, relationships, and multiple generations whose choices shape heirs and endings. Position chains, skill combinations, and generational inheritance offer dense development, supported by a large cast and optional routes. Repeated battles and numerical maintenance dominate the campaign, story pacing is slow, and interface, loading, and teaching are unfriendly. Its depth demands substantial time and patience. This description covers the original ps3 release represented by this catalog entry and does not assume conveniences introduced by later ports. The assessment also treats period hardware limits, documented mechanics, original controls, and release-specific access as explicit evaluation boundaries.

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PlayStation 3

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.1 / 10PlayStation 3

Agarest: Generations of War 2 combines map progression, party formation, linked turn-based combat, relationships, and multiple generations whose choices shape heirs and endings.

Position chains, skill combinations, and generational inheritance offer dense development, supported by a large cast and optional routes. Repeated battles and numerical maintenance dominate the campaign, story pacing is slow, and interface, loading, and teaching are unfriendly. Its depth demands substantial time and patience. Overall, its main strengths are Position chains, skills, and generations add depth; Relationships, routes, and endings reward planning. Its material limitations are Repeated battles and maintenance slow the campaign; Weak interface, loading, teaching, and pacing. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The conclusion also accounts for original hardware readability, input, and access conditions. Documented uncertainty remains explicit. The evidence supports this balance.

Strengths

  • Position chains, skills, and generations add depth
  • Relationships, routes, and endings reward planning

Weaknesses

  • Repeated battles and maintenance slow the campaign
  • Weak interface, loading, teaching, and pacing

Who it is for: Players who value position chains, skills, and generations add depth and can accept this release's limitations.

Play notes: Before playing, expect repeated battles and maintenance slow the campaign and weak interface, loading, teaching, and pacing; this assessment covers the catalogued release.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Relationships, routes, and endings reward planning; Weak interface, loading, teaching, and pacing.

Reviewed6.2 / 10Not provided
Dimension

Position chains, skills, and generations add depth; Repeated battles and maintenance slow the campaign.

Reviewed7.8 / 10Not provided
Dimension

Relationships, routes, and endings reward planning; presentation is judged within the original platform conditions, with no bonus for age alone.

Reviewed7.5 / 10Not provided
Dimension

Judged on the original ps3 release's input, readability, saving, and accessory conditions. Repeated battles and maintenance slow the campaign.

Reviewed5.9 / 10Not provided

Review sources

Not provided

Core information

Release date
2009
Platforms
PlayStation 3
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Class BuildsReplayableCommand-based CombatTop-downResource ManagementWarBranching Choices3D GraphicsMain Story 100 Hours or MoreMultiple Endings2D GraphicsThird PersonSolo-friendlyLong-term ProgressionMain Story 20–50 HoursTurn-based CombatRomanceTurn-based TacticsHorrorSlow Burn
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided