Agarest - Generations of War 2
Agarest: Generations of War 2 combines map progression, party formation, linked turn-based combat, relationships, and multiple generations whose choices shape heirs and endings. This catalogue entry evaluates the recorded original-platform release, including its period-specific controls, presentation, content structure, hardware limits, and intended mode of play.
- AI score · out of 10
- 7.1 / 10
About this game
Agarest: Generations of War 2 combines map progression, party formation, linked turn-based combat, relationships, and multiple generations whose choices shape heirs and endings. Position chains, skill combinations, and generational inheritance offer dense development, supported by a large cast and optional routes. Repeated battles and numerical maintenance dominate the campaign, story pacing is slow, and interface, loading, and teaching are unfriendly. Its depth demands substantial time and patience. This description covers the original ps3 release represented by this catalog entry and does not assume conveniences introduced by later ports. The assessment also treats period hardware limits, documented mechanics, original controls, and release-specific access as explicit evaluation boundaries.
Collected in series
Record of Agarest War mixes fantasy RPG adventures with romance and families whose choices carry into the next generation. You develop a party and combine its abilities in battle, then spend time with companions between fights. The early games emphasize linked tactical attacks, while later entries change the combat rhythm.
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PlayStation 3AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Agarest: Generations of War 2 combines map progression, party formation, linked turn-based combat, relationships, and multiple generations whose choices shape heirs and endings.
Position chains, skill combinations, and generational inheritance offer dense development, supported by a large cast and optional routes. Repeated battles and numerical maintenance dominate the campaign, story pacing is slow, and interface, loading, and teaching are unfriendly. Its depth demands substantial time and patience. Overall, its main strengths are Position chains, skills, and generations add depth; Relationships, routes, and endings reward planning. Its material limitations are Repeated battles and maintenance slow the campaign; Weak interface, loading, teaching, and pacing. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The conclusion also accounts for original hardware readability, input, and access conditions. Documented uncertainty remains explicit. The evidence supports this balance.
Strengths
- Position chains, skills, and generations add depth
- Relationships, routes, and endings reward planning
Weaknesses
- Repeated battles and maintenance slow the campaign
- Weak interface, loading, teaching, and pacing
Who it is for: Players who value position chains, skills, and generations add depth and can accept this release's limitations.
Play notes: Before playing, expect repeated battles and maintenance slow the campaign and weak interface, loading, teaching, and pacing; this assessment covers the catalogued release.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Relationships, routes, and endings reward planning; Weak interface, loading, teaching, and pacing. | Reviewed | 6.2 / 10 | Not provided |
| Dimension Position chains, skills, and generations add depth; Repeated battles and maintenance slow the campaign. | Reviewed | 7.8 / 10 | Not provided |
| Dimension Relationships, routes, and endings reward planning; presentation is judged within the original platform conditions, with no bonus for age alone. | Reviewed | 7.5 / 10 | Not provided |
| Dimension Judged on the original ps3 release's input, readability, saving, and accessory conditions. Repeated battles and maintenance slow the campaign. | Reviewed | 5.9 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Idea FactoryCompile Heart
- Publisher
- Aksys GamesCompile HeartGhostlight
- Release date
- 2009
- Platforms
- PlayStation 3
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Tags
- Class BuildsReplayableCommand-based CombatTop-downResource ManagementWarBranching Choices3D GraphicsMain Story 100 Hours or MoreMultiple Endings2D GraphicsThird PersonSolo-friendlyLong-term ProgressionMain Story 20–50 HoursTurn-based CombatRomanceTurn-based TacticsHorrorSlow Burn
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- PlayStation 3Worldwide2009
Game gallery
Sources
Not provided