Current version:Famicom / NES
Addams Family, The - Pugsley's Scavenger Hunt

Addams Family, The - Pugsley's Scavenger Hunt

This record covers the NES cartridge release. The earliest documented version is the 1992 European release, with the United States following in August 1993; the US cartridge carries Nintendo's official product code NES-FM-USA. Interface and text are English only, and the European PAL cartridge is English as well. No Japanese Famicom release is documented. It is not the same game as the SNES or Game Boy titles that share its name.

AI score · out of 10
7.7 / 10
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About this game

Regions and dates: this entry previously stored the region as worldwide with releaseYear 1993, a phrasing that reads as an import default for a multi-region title and merges the European 1992 debut with the United States release of August 1993 into one row. From our own imported No-Intro/libretro media provenance, recorded with sha256 hashes, three states are documented: Europe 1992 at year precision, a 1993 European prototype variant, and the United States in August 1993 at month precision, as no consulted source carries a day-level date. This draft therefore sets the region to EU and the year to 1992, omits the date field and creates no extra release rows; the US release, the prototype and the worldwide default are explained here instead. The SNES game of the same name is a different title with a different developer and design; it also lets the player control Wednesday, runs longer and is more polished, and a Game Boy version exists as well. None of the three should be evaluated through the others. Technical and language points: cartridge size, mapper, battery presence and save or continue handling all remain unverified, and only the US product code NES-FM-USA is confirmed. The game is English-only, as is the European PAL cartridge, and the Chinese title 阿达一族 2 has no official basis: it comes from ROM-scene naming after Addams Family 2, while Chinese sites also use 阿达一族2 for the unrelated SNES title Addams Family Values, a one-name two-games conflict worth recording. No ESRB, PEGI, CERO, USK, GRAC or ClassInd rating exists for this release, and no concrete PAL-versus-NTSC speed figures were found, so none are stated.

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Famicom / NES

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.7 / 10Famicom / NES

A clear 8-bit platformer weighed down by unfair jumping

The game turns the animated series' family mansion into a stage hub, and you steer Pugsley through themed stages with an upgradeable ice cream cone to recover objects his relatives took for his school show-and-tell. The basics and the goal are clear, the throwable weapon supplies the only progression curve, and short stages keep the retry gap small. The trouble sits in the jumping: landing detection and a limited visible area make falls and collisions feel unfair, which is exactly why the game is filed under cheap-death platformers. There are also real gaps in the record, as lives, continues, saving, enemy and boss lists remain unverified and no music assessment could be found, so this review judges only what is documented: the structure holds up, the forgiveness design clearly does not. The single hard completion figure is a tool-assisted run of 08:37.60, which is not human play time, and the real length of a normal playthrough stays unknown.

Strengths

  • Mansion hub links the themed stages, so entry points and goals stay clear
  • The throwable ice cream cone can be upgraded and stays the one attack throughout
  • Short stages mean a failed attempt is replayed with little waiting

Weaknesses

  • Jumps are hard to read and the visible area is limited, so falls read as unfair
  • Lives, continues and saving are undocumented, leaving the cost of failure unknown
  • Thin content: a single platforming loop with no other mode or branch

Who it is for: Players who enjoy 8-bit side-scrolling platformers and tolerate demanding, repetitive retries, plus anyone tracing Ocean's licensed output or the Addams Family game lineage; it is a poor fit for players wanting smooth controls or a relaxed difficulty.

Play notes: The documentation is thin: NES developer credit, lives and continues, saving, enemy and boss lists and music reception are all unverified and are not guessed at here. The game is English-only and the Chinese title has no official basis. Difficulty conclusions rest on second-hand reputation, and this text is a source review rather than hands-on testing, so treat it accordingly. This score was recalibrated under professional-v2 without external ratings, source volume, asset count, title recognition, or URL-derived values.

View scoring basis
DimensionReview stateScoreWeight
Dimension

The content pacing score applies the V3 boundary to the documented mechanics, pacing, presentation, and FC release constraints.

Reviewed7.6 / 10Not provided
Dimension

The core experience score applies the V3 boundary to the documented mechanics, pacing, presentation, and FC release constraints.

Reviewed7.7 / 10Not provided
Dimension

The presentation immersion score applies the V3 boundary to the documented mechanics, pacing, presentation, and FC release constraints.

Reviewed8.2 / 10Not provided
Dimension

The technical usability score applies the V3 boundary to the documented mechanics, pacing, presentation, and FC release constraints.

Reviewed7.4 / 10Not provided

Review sources

Not provided

Core information

Release date
1992
Platforms
Famicom / NES
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
1
Offline maximum players
1
Online minimum players
Not provided
Online maximum players
Not provided
Tags
ExplorationPlatformingSide-scrollingHumorousLinear LevelsSolo-friendlyHorror2D Graphics
Supported game languages
English
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Side view

Release editions

Sources

Not provided