Addams Family Values
Addams Family Values is a Super Famicom role-playing game released in 1995 developed by Ocean Software. It centers on combat encounters, puzzle, maze, or device solving, and collection and development goals, with controls, information, and pacing arranged around television output, a directional pad, shoulder buttons, and a six-button controller.
- AI score · out of 10
- 7.3 / 10
About this game
Addams Family Values is a Super Famicom role-playing release centered on combat encounters, puzzle, maze, or device solving, and collection and development goals. Story beats, exploration, and progression resources support a longer campaign, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Characters, world building, maps, and music carry most of the atmosphere, while sprite animation, scrolling, color, and chip-based audio jointly carry readability and atmosphere. The main genre-specific friction is that dense text, menu layers, repeated battles, and language dependence can slow progress. In addition, password or battery saves, multiplayer accessories, manual dependence, regional language, and cartridge enhancement chips can affect original-hardware use. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.
Collected in series
The Addams Family games turn the family's gothic comedy into adventures full of peculiar hazards. Depending on the game, you might jump through their mansion, explore as Uncle Fester or tackle a 3D outing together on one screen.
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Super Famicom / SNESAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
A substantial Addams adventure rewards exploration despite navigation and password friction.
Addams Family Values sends Uncle Fester through connected regions and dungeons to rescue the kidnapped child. It plays more like a top-down action adventure than a superficial film tie-in. Finding items, listening for family hints and preserving enough health for a strong lightning attack make route choices and combat interact. Forests, graveyards, swamps, changing weather and atmospheric music create a macabre identity beyond familiar branding. There is enough dungeon work to reward a patient explorer. Routes between areas are not always obvious, however, and repeated travel can become disorienting. The original password system adds another practical burden: the character who supplies a password remains near the beginning, so stopping late in a session may require a substantial return trip. This is best for players comfortable remembering maps and working through older dungeons, not those expecting convenient saving or constant directions. Emulator save states are not credited to the cartridge.
Strengths
- Connected exploration and item decisions.
- Strong setting and atmospheric music.
Weaknesses
- Navigation and backtracking burden.
- Inconvenient original password access.
Who it is for: Players comfortable with older top-down adventures.
Play notes: Original SNES/SFC scope; emulator save states excluded.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension A sizeable quest rewards commitment but demands too much backtracking. | Reviewed | 7.0 / 10 | Not provided |
| Dimension Items, dungeons and health-linked attacks give exploration meaningful stakes. | Reviewed | 7.8 / 10 | Not provided |
| Dimension Weather, regions and music establish an effective macabre setting. | Reviewed | 7.8 / 10 | Not provided |
| Dimension Password access near the beginning inconveniences long sessions. | Reviewed | 6.1 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Ocean Software
- Publisher
- Ocean Software
- Release date
- 1995
- Platforms
- Super Famicom / SNES
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Role-Playing · Primary genre
- Tags
- Collection-richExplorationStory-drivenReal-time CombatFantasyPuzzle SolvingLevel ProgressionSolo-friendlyLong-term Progression2D GraphicsTop-downMain Story 20–50 Hours
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Side view
Release editions
- Super Famicom / SNESWorldwide1995
Game gallery
Sources
Not provided