Current version:Super Famicom / SNES
Addams Family Values

Addams Family Values

Addams Family Values is a Super Famicom role-playing game released in 1995 developed by Ocean Software. It centers on combat encounters, puzzle, maze, or device solving, and collection and development goals, with controls, information, and pacing arranged around television output, a directional pad, shoulder buttons, and a six-button controller.

AI score · out of 10
7.3 / 10
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About this game

Addams Family Values is a Super Famicom role-playing release centered on combat encounters, puzzle, maze, or device solving, and collection and development goals. Story beats, exploration, and progression resources support a longer campaign, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Characters, world building, maps, and music carry most of the atmosphere, while sprite animation, scrolling, color, and chip-based audio jointly carry readability and atmosphere. The main genre-specific friction is that dense text, menu layers, repeated battles, and language dependence can slow progress. In addition, password or battery saves, multiplayer accessories, manual dependence, regional language, and cartridge enhancement chips can affect original-hardware use. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.

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Super Famicom / SNES

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.3 / 10Super Famicom / SNES

A substantial Addams adventure rewards exploration despite navigation and password friction.

Addams Family Values sends Uncle Fester through connected regions and dungeons to rescue the kidnapped child. It plays more like a top-down action adventure than a superficial film tie-in. Finding items, listening for family hints and preserving enough health for a strong lightning attack make route choices and combat interact. Forests, graveyards, swamps, changing weather and atmospheric music create a macabre identity beyond familiar branding. There is enough dungeon work to reward a patient explorer. Routes between areas are not always obvious, however, and repeated travel can become disorienting. The original password system adds another practical burden: the character who supplies a password remains near the beginning, so stopping late in a session may require a substantial return trip. This is best for players comfortable remembering maps and working through older dungeons, not those expecting convenient saving or constant directions. Emulator save states are not credited to the cartridge.

Strengths

  • Connected exploration and item decisions.
  • Strong setting and atmospheric music.

Weaknesses

  • Navigation and backtracking burden.
  • Inconvenient original password access.

Who it is for: Players comfortable with older top-down adventures.

Play notes: Original SNES/SFC scope; emulator save states excluded.

View scoring basis
DimensionReview stateScoreWeight
Dimension

A sizeable quest rewards commitment but demands too much backtracking.

Reviewed7.0 / 10Not provided
Dimension

Items, dungeons and health-linked attacks give exploration meaningful stakes.

Reviewed7.8 / 10Not provided
Dimension

Weather, regions and music establish an effective macabre setting.

Reviewed7.8 / 10Not provided
Dimension

Password access near the beginning inconveniences long sessions.

Reviewed6.1 / 10Not provided

Review sources

Not provided

Core information

Release date
1995
Platforms
Super Famicom / SNES
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Collection-richExplorationStory-drivenReal-time CombatFantasyPuzzle SolvingLevel ProgressionSolo-friendlyLong-term Progression2D GraphicsTop-downMain Story 20–50 Hours
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Side view

Release editions

Sources

Not provided