The Addams Family
The Addams Family is a side-scrolling platformer based on the movie of the same name. The player takes the role of Gomez who searches for his missing family members. To find them he has to explore six different parts of the mansion, e.g. the woods, which are basic platform levels: the player moves from left to right while jumping a lot and avoiding enemies. Some of them can be dispatched of by a jump on their heads. The main difference to the other versions of this game is a unique level design. There is also a life meter which allows to get hit more often before dying.
- AI score · out of 10
- 7.6 / 10
About this game
The Addams Family is a side-scrolling platformer based on the movie of the same name. The player takes the role of Gomez who searches for his missing family members. To find them he has to explore six different parts of the mansion, e.g. the woods, which are basic platform levels: the player moves from left to right while jumping a lot and avoiding enemies. Some of them can be dispatched of by a jump on their heads. The main difference to the other versions of this game is a unique level design. There is also a life meter which allows to get hit more often before dying.
Collected in series
The Addams Family games turn the family's gothic comedy into adventures full of peculiar hazards. Depending on the game, you might jump through their mansion, explore as Uncle Fester or tackle a 3D outing together on one screen.
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Famicom / NESAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Addams Family, The is assessed here as a specific FC/NES release with its documented strengths and practical limits kept in view.
The Addams Family is a side-scrolling platformer based on the movie of the same name. The player takes the role of Gomez who searches for his missing family members. To find them he has to explore six different parts of the mansion, e.g. the woods, which are basic platform levels: the player moves from left to right while jumping a lot and avoiding enemies. Some of them can be dispatched of by a jump on their heads. The main difference to the other versions of this game is a unique level design. There is also a life meter which allows to get hit more often This assessment focuses on the specific FC or NES release and on the play actions, goals, and progression documented for Addams Family, The. Its value comes from how clearly the central rules create decisions and feedback across a session. Pacing is judged by the variety of situations, the learning curve, recovery after failure, and the reason to replay. Presentation is considered through readability, animation, sound, and the consistency of the game's style rather than by modern resolution. Practical limits such as period controls, guidance, saving, or required accessories are included only when they affect this release. Players who enjoy learning compact systems and improving through repeated attempts are the clearest audience, while anyone seeking modern
Strengths
- The documented central loop gives Addams Family, The a clear identity and a learnable set of goals.
- Progress rewards understanding the rules and applying them more consistently across repeated situations.
Weaknesses
- The original release can create friction through its documented difficulty, guidance, control, or recovery limits.
Who it is for: Players interested in the original FC/NES design and willing to learn its period-specific rules.
Play notes: Check the documented language, saving, accessory, and recovery conditions for this exact release.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension The content pacing score applies the V3 boundary to the documented mechanics, pacing, presentation, and FC release constraints. | Reviewed | 7.5 / 10 | Not provided |
| Dimension The core experience score applies the V3 boundary to the documented mechanics, pacing, presentation, and FC release constraints. | Reviewed | 7.6 / 10 | Not provided |
| Dimension The presentation immersion score applies the V3 boundary to the documented mechanics, pacing, presentation, and FC release constraints. | Reviewed | 8.1 / 10 | Not provided |
| Dimension The technical usability score applies the V3 boundary to the documented mechanics, pacing, presentation, and FC release constraints. | Reviewed | 7.3 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Ocean Software
- Publisher
- Ocean Software
- Release date
- 1992
- Platforms
- Famicom / NES
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- Solo-friendlyPixel ArtSupernaturalHorrorSide-scrollingRetro StylePlatformingHumorous2D Graphics
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Side view
Release editions
- Famicom / NESWorldwide1992
Game gallery
Sources
Not provided