2002 FIFA World Cup
2002 FIFA World Cup is a PlayStation 2 sports game released in 2002 developed by Creation. It centers on competitive sport controls, sport controls, and shifts between attack and defense, with controls and information arranged around the DualShock 2 twin analog sticks, directional pad, shoulder and face buttons, with a dedicated peripheral only where explicitly required.
- AI score · out of 10
- 7.2 / 10
About this game
2002 FIFA World Cup is a PlayStation 2 sports game centered on competitive sport controls, sport controls, and shifts between attack and defense. Matches, challenges, and tournament goals give sessions clear boundaries, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Players, venues, animation, and score feedback establish the match atmosphere, while 3D scenes, streamed data, cinematics, surround audio, and interlaced television output need to preserve action and state readability together. The genre-specific limitation is that opponent ai, control precision, multiplayer accessories, and period-specific rosters can affect consistency. Platform conditions also include DVD loading, the 8MB Memory Card, analog sticks and pressure-sensitive buttons, Multitap, Network Adapter, dedicated peripherals, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
FIFA is EA SPORTS’ football series built around passing moves, defensive decisions and the excitement of scoring. Across its history, careers, Ultimate Team and women’s football broadened the experience beyond individual matches.
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PlayStation 2AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
A convincing World Cup package with limited mode variety.
The PS2 edition of 2002 FIFA World Cup frames national-team progression around football that rewards ground combinations. Crosses no longer find a teammate automatically, and a visible power meter plus assist option explain how timing and spin affect a pass. Short exchanges, dribbling and substitutions therefore have clearer roles. Recognisable stadiums, chants and event footage give the matches a specific tournament setting. Only friendlies and the Cup provide major modes, while AI difficulty jumps unevenly, so solo play has limited change over time. Most matches run briskly in the original review, but particular stadiums slow as the ball crosses midfield. That concrete flaw tempers otherwise understandable controls and presentation.
Strengths
- Ground passing offers more options.
- Stadium sound evokes the tournament.
Weaknesses
- Few solo modes.
- Uneven AI difficulty steps.
Who it is for: Football players revisiting the 2002 national-team tournament.
Play notes: Original platform release; present network and licensing conditions are unverified.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Friendlies and the World Cup provide a clear target, but there are few other modes. AI difficulty steps unevenly, leaving solo play less varied over time. | Reviewed | 6.4 / 10 | Not provided |
| Dimension Crossing and ground combinations are better balanced, so short passing and dribbling can build an attack. Occasional teammate and goalkeeper lapses still break tactical trust. | Reviewed | 7.6 / 10 | Not provided |
| Dimension National chants, stadium detail and tournament extras evoke the 2002 event. Repeated commentary lines become conspicuous over a longer campaign. | Reviewed | 7.6 / 10 | Not provided |
| Dimension PS2 crossing assist and a visible pass-and-shot power meter explain inputs well. Play is mostly brisk, though specific stadiums slow when the ball crosses midfield. | Reviewed | 6.8 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- CreationElectronic Arts
- Publisher
- Electronic ArtsIntelligent GamesTose
- Release date
- 2002
- Platforms
- PlayStation 2
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Sports · Primary genre
- Tags
- 3D GraphicsFast-pacedReplayableSolo-friendlySports-based PlayMain Story Under 10 HoursPick-up and PlayShort SessionsLow Entry BarrierPlayer versus Player
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- MultiplayerSingle player
- Perspectives
- Top-down
Release editions
- PlayStation 2Worldwide2002
- Original XboxWorldwide2002
Game gallery
Sources
Not provided