2002 FIFA World Cup
2002 FIFA World Cup is a Xbox sports game released in 2002 developed by Creation. It centers on competitive sport controls, shifts between attack and defense, and score or tournament goals, with controls and information arranged around the Duke or Controller S twin sticks, analog triggers, directional pad, and face buttons.
- AI score · out of 10
- 7.1 / 10
About this game
2002 FIFA World Cup is a Xbox sports game centered on competitive sport controls, shifts between attack and defense, and score or tournament goals. Matches, challenges, and tournament goals give sessions clear boundaries, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Players, venues, animation, and score feedback establish the match atmosphere, while standard or progressive-scan video, widescreen support, HDD caching, and Dolby Digital audio need to preserve action, state, and text readability together. The genre-specific limitation is that opponent ai, control precision, multiplayer accessories, and period-specific rosters can affect consistency. Platform conditions also include disc loading, the internal HDD and cache, memory units, regional language, display modes, legacy controller ports, and retired Xbox Live services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
FIFA is EA SPORTS’ football series built around passing moves, defensive decisions and the excitement of scoring. Across its history, careers, Ultimate Team and women’s football broadened the experience beyond individual matches.
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Original XboxAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
World Cup atmosphere survives uneven Xbox frame pacing.
The Xbox edition of 2002 FIFA World Cup builds its national-team campaign on passing and dribbling that matter more than a dominant crossing trick. Crowds, flags and country-specific chants create a lively event setting. Playing a friend can last longer than repeatedly completing the narrow selection of solo modes. On easier settings the AI becomes predictable, while the highest difficulty is a sharp jump rather than a steady progression. The original Xbox reviewer also documents frequent stutter when a pass crosses midfield. Football depends on continuously reading teammates and the ball, so that interruption has a practical cost. The match foundation is enjoyable, but this console delivery is less consistent than its tournament atmosphere.
Strengths
- Ground passing offers more options.
- Stadium sound evokes the tournament.
Weaknesses
- Few solo modes.
- Xbox midfield frame stutter.
Who it is for: Football players revisiting the 2002 national-team tournament.
Play notes: Original platform release; present network and licensing conditions are unverified.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Friendlies and the World Cup provide a clear target, but there are few other modes. AI difficulty steps unevenly, leaving solo play less varied over time. | Reviewed | 6.4 / 10 | Not provided |
| Dimension Crossing and ground combinations are better balanced, so short passing and dribbling can build an attack. Occasional teammate and goalkeeper lapses still break tactical trust. | Reviewed | 7.6 / 10 | Not provided |
| Dimension National chants, stadium detail and tournament extras evoke the 2002 event. Repeated commentary lines become conspicuous over a longer campaign. | Reviewed | 7.6 / 10 | Not provided |
| Dimension The Xbox test reports frequent frame-rate stutter on passes across midfield, disrupting the visual rhythm of a match. This finding is specific to Xbox. | Reviewed | 6.2 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- CreationElectronic Arts
- Publisher
- Electronic ArtsIntelligent GamesTose
- Release date
- 2002
- Platforms
- Original Xbox
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Sports · Primary genre
- Tags
- Main Story Under 10 HoursLow Entry BarrierSports-based PlayReplayablePlayer versus Player3D GraphicsSolo-friendlyShort SessionsFast-pacedPick-up and Play
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- MultiplayerSingle player
- Perspectives
- Top-down
Release editions
- PlayStation 2Worldwide2002
- Original XboxWorldwide2002
Game gallery
Sources
Not provided