Current version:PlayStation 2
All-Star Baseball 2005 featuring Derek Jeter

All-Star Baseball 2005 featuring Derek Jeter

All-Star Baseball 2005 featuring Derek Jeter is a PlayStation 2 sports game released in 2004 developed by Acclaim Entertainment. It centers on competitive sport controls, sport controls, and shifts between attack and defense, with controls and information arranged around the DualShock 2 twin analog sticks, directional pad, shoulder and face buttons, with a dedicated peripheral only where explicitly required.

AI score · out of 10
7.7 / 10
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About this game

All-Star Baseball 2005 featuring Derek Jeter is a PlayStation 2 sports game centered on competitive sport controls, sport controls, and shifts between attack and defense. Matches, challenges, and tournament goals give sessions clear boundaries, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Players, venues, animation, and score feedback establish the match atmosphere, while 3D scenes, streamed data, cinematics, surround audio, and interlaced television output need to preserve action and state readability together. The genre-specific limitation is that opponent ai, control precision, multiplayer accessories, and period-specific rosters can affect consistency. Platform conditions also include DVD loading, the 8MB Memory Card, analog sticks and pressure-sensitive buttons, Multitap, Network Adapter, dedicated peripherals, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation 2

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.7 / 10PlayStation 2

Strong offline management with a PS2 commentary drawback

Batting ranges from simple timing to an adjustable three-dimensional contact zone, giving newcomers and simulation enthusiasts different entry points. Pitch placement, stamina and more credible CPU tactics at higher difficulty support meaningful decisions. Franchise development, record chasing, expansion and scenario challenges extend the appeal beyond individual games. Detailed stadium landmarks and updating scoreboards create a convincing ballpark, but introduction music and English commentary are less engaging. More importantly, PS2 commentary can trail catches and putouts by several seconds. Baserunner commands and automatic lineup changes also need close attention rather than blind reliance on assistance. This suits players interested in long offline seasons and team management. Its depth is more convincing than its convenience, and those valuing seamless broadcast presentation will notice the recurring audio mismatch.

Strengths

  • Multiple batting interfaces and pitching decisions
  • Extensive offline management and records
  • Detailed ballparks and updating scoreboards

Weaknesses

  • Delayed PS2 commentary
  • Awkward baserunning and automatic management
  • Less fitting introduction music

Who it is for: Baseball players interested in offline franchise management.

Play notes: Online play, roster downloads and leaderboards are historical features, not promises of current service; the PS2 sync fault is not assigned to Xbox.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Management, records and scenario challenges provide substantial offline depth.

Reviewed8.8 / 10Not provided
Dimension

Varied batting interfaces and tactical pitching support meaningful baseball decisions.

Reviewed7.7 / 10Not provided
Dimension

Detailed ballparks impress, with weaker commentary energy and introduction music.

Reviewed7.3 / 10Not provided
Dimension

Control options are broad, but baserunning, automatic management and PS2 commentary synchronization cause friction.

Reviewed6.2 / 10Not provided

Review sources

Not provided

Core information

Developer
Acclaim
Publisher
Acclaim
Release date
2004
Platforms
PlayStation 2
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Pick-up and PlayReplayableShort SessionsFast-pacedSolo-friendlySports-based Play3D GraphicsLow Entry BarrierMain Story Under 10 HoursPlayer versus Player
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided