Current version:PlayStation 3
1942 - Joint Strike

1942 - Joint Strike

1942 - Joint Strike is a PlayStation 3 shooter game released in 2008 developed by Backbone Entertainment. It centers on aiming, shooting, and weapon use, combat encounters, and area and route exploration, with controls and information arranged around the DualShock 3 or Sixaxis twin sticks, triggers, and face buttons, with PlayStation Move only where explicitly supported.

AI score · out of 10
7.3 / 10
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About this game

1942 - Joint Strike is a PlayStation 3 shooter game centered on aiming, shooting, and weapon use, combat encounters, and area and route exploration. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD 3D scenes, Blu-ray data streaming, surround audio, and cinematic presentation need to preserve action, state, and text readability together. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include Blu-ray loading, HDD installs, system software, DualShock 3 battery life, Move accessories, resolution and frame rate, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation 3

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.3 / 10PlayStation 3

Aggressive scoring and coordination meet a demanding restart structure.

Proximity rewards, charging and joint attacks make positioning a choice between safety and scoring. Five stages provide a compact practice loop, while cooperative attacks give two pilots reasons to coordinate their relative positions. However, exhausting the available lives restarts the run without continues, so newcomers may spend too much time repeating early stages. Normal fire also requires persistent tapping. The historical PS3 test reports little slowdown in crowded combat, with film-style transitions and clear effects supporting presentation. It suits players willing to learn routes and scoring opportunities rather than those seeking relaxed completion. Solo and local cooperative design are assessed here; historical online success does not guarantee present matchmaking or leaderboard reliability.

Strengths

  • Risk-reward proximity scoring.
  • Position-based cooperative attacks.

Weaknesses

  • Full-run restarts.
  • Repetitive firing inputs.

Who it is for: Players who enjoy repeated shooting practice.

Play notes: Historical PS3 scope; current network features unverified.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Short runs reward practice, but full restarts restrict newcomers’ access to later stages.

Reviewed6.7 / 10Not provided
Dimension

Close-range rewards and charging encourage deliberate risk-taking.

Reviewed7.6 / 10Not provided
Dimension

Film-like transitions frame clear combat without overwhelming it.

Reviewed7.3 / 10Not provided
Dimension

Busy scenes generally remain smooth, though repeated firing inputs become tiring.

Reviewed7.4 / 10Not provided

Review sources

Not provided

Core information

Developer
Backbone
Publisher
CAPCOM
Release date
2008
Platforms
PlayStation 3
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Third PersonShootingSolo-friendlyLinear Levels3D GraphicsWarPlayer versus EnvironmentReal-time CombatReplayableStory-drivenExplorationFast-paced
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
MultiplayerSingle player
Perspectives
Top-down

Release editions

Sources

Not provided