Current version:PlayStation 2
007 - Quantum of Solace

007 - Quantum of Solace

007 - Quantum of Solace is a PlayStation 2 shooter game released in 2008 developed by Eurocom Entertainment Software. It centers on aiming, shooting, and weapon use, aiming and shooting, and positioning and evasion, with controls and information arranged around the DualShock 2 twin analog sticks, directional pad, shoulder and face buttons, with a dedicated peripheral only where explicitly required.

AI score · out of 10
6.0 / 10
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About this game

007 - Quantum of Solace is a PlayStation 2 shooter game centered on aiming, shooting, and weapon use, aiming and shooting, and positioning and evasion. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while 3D scenes, streamed data, cinematics, surround audio, and interlaced television output need to preserve action and state readability together. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include DVD loading, the 8MB Memory Card, analog sticks and pressure-sensitive buttons, Multitap, Network Adapter, dedicated peripherals, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation 2

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.0 / 10PlayStation 2

A usable distinct PS2 adaptation with thin variety.

Eurocom built the PlayStation 2 edition as a distinct third-person cover shooter, not a lower-resolution copy of Treyarch’s PlayStation 3 first-person game. Stealth and firefights alternate, and cover gives movement some purpose, but aiming can feel imprecise. Hacking sections do little to deepen the decisions. Eleven chapters make for a brief campaign, with neither vehicle missions nor multiplayer to extend the return trip. David Arnold’s Bond music lends the action a familiar cinematic identity; the contemporary PS2 account finds modelling and effects modest even beside earlier console Bond games. This is for series followers interested in this specific late-PS2 interpretation. A shared title does not mean the PS3 design or online features apply here. The score addresses the original offline PS2 campaign and does not penalize the hardware merely for its age.

Strengths

  • Cover and stealth give firefights some shape.

Weaknesses

  • The short campaign lacks vehicles and replay variety.

Who it is for: Bond players interested in the distinct PS2 interpretation.

Play notes: Eurocom PS2 edition, distinct from the PS3 FPS.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Eleven short chapters have little replay variety.

Reviewed5.0 / 10Not provided
Dimension

Third-person cover works, but aiming lacks precision.

Reviewed6.7 / 10Not provided
Dimension

The film music outclasses the visual modelling.

Reviewed5.7 / 10Not provided
Dimension

The PS2 campaign is usable despite persistent aiming friction.

Reviewed6.2 / 10Not provided

Review sources

Not provided

Core information

Publisher
Activision
Release date
2008
Platforms
PlayStation 2
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Linear LevelsMain Story Under 10 HoursThird PersonShootingDodgePlayer versus EnvironmentSolo-friendlyReplayableFast-paced3D Graphics
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
First personThird person

Release editions

Sources

Not provided