Current version:PlayStation 2
Cabela's African Safari

Cabela's African Safari

Cabela's African Safari is a PlayStation 2 shooter game released in 2006 developed by Magic Wand Productions. It centers on aiming and shooting, positioning and evasion, and weapon and firepower management, with controls and information arranged around the DualShock 2 twin analog sticks, directional pad, shoulder and face buttons, with a dedicated peripheral only where explicitly required.

AI score · out of 10
7.6 / 10
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About this game

Cabela's African Safari is a PlayStation 2 shooter game centered on aiming and shooting, positioning and evasion, and weapon and firepower management. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while 3D scenes, streamed data, cinematics, surround audio, and interlaced television output need to preserve action and state readability together. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include DVD loading, the 8MB Memory Card, analog sticks and pressure-sensitive buttons, Multitap, Network Adapter, dedicated peripherals, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation 2

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.6 / 10PlayStation 2

Preparation supports shooting and atmosphere, with timed retries interrupting hunts.

African Safari makes preparation part of the hunt: animal information, suitable firearms and daily agendas connect planning to shooting, while slow-motion aiming and defensive targeting have distinct uses. Animal appearances, calls and music establish a convincing safari atmosphere. Difficulty changes deadlines and hints, completed regions can be revisited, and bird practice and competition give return play different purposes. On PS2, control schemes, configurable autosave and PDA maps help organize play. The trade-off is interruption: timed failure requires retrying or choosing another hunt, while Instant Hunt removes PDA assistance and asks for independent tracking. It suits players who enjoy planning targets and hunting shots, provided they accept retries. Multiplayer means taking turns with one controller in bird shooting, not shared exploration or split-screen cooperation.

Strengths

  • Animal information, firearm matching and agendas make preparation useful before shooting.
  • Wildlife appearances and sound work together to establish safari atmosphere.
  • Control configuration, autosave and PDA references support learning and action.

Weaknesses

  • Timed failure requires retrying or switching hunts, interrupting current progress.

Who it is for: Players who enjoy checking targets, matching firearms and planning hunts, accept timed retries, and are interested in turn-taking bird competitions.

Play notes: Based on original USA PS2 software instructions. Saving settings and progress requires a PS2 memory card. Multiplayer is turn-taking bird shooting; Instant Hunt has no PDA. Current PS2 execution and patches were not personally tested.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Changing deadlines and hints, region revisits and bird competitions give repeat play useful purposes. The structure is good, though timed failure interrupts progression through a hunt. Neither absent story nor one player's completion time is treated as a defect.

Reviewed7.3 / 10Not provided
Dimension

Equipment matching, target choice and scheduling give preparation a purpose, while precision and defensive tools connect it to shooting. This is a good planning-and-action loop, judged on its decisions rather than realism or the hunting theme alone.

Reviewed7.6 / 10Not provided
Dimension

Animal appearances, calls and music give the safari a coherent atmosphere and a clear expressive focus. Presentation is good for that contribution, without converting praise into claims about PS2 textures, animation or measured performance.

Reviewed7.5 / 10Not provided
Dimension

Saving, configurable autosave, three control schemes and PDA references provide excellent practical support. Instant Hunt removes the PDA and requires independent tracking, so assistance is not uniform across modes. This judges software tools, not unverified response or stability.

Reviewed8.0 / 10Not provided

Review sources

Not provided

Core information

Publisher
Activision
Release date
2006
Platforms
PlayStation 2
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Player versus EnvironmentLinear LevelsFast-pacedThird PersonDodgeMain Story Under 10 HoursReplayable3D GraphicsSolo-friendlyShooting
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
MultiplayerSingle player
Perspectives
First person

Release editions

Sources

Not provided