World of Warcraft
2004
Warcraft is Blizzard's fantasy game family, where armies, adventurers and card-playing heroes inhabit the world of Azeroth. It began with real-time strategy and expanded into online role-playing and spin-offs that offer different ways to meet its factions and characters.
Published collection: 4 games
Warcraft is Blizzard's fantasy game family, where armies, adventurers and card-playing heroes inhabit the world of Azeroth. It began with real-time strategy and expanded into online role-playing and spin-offs that offer different ways to meet its factions and characters. Representative games: Warcraft II: Tides of Darkness (1995): Expands army command across land, sea and air, making unit combinations and positioning central to battle. World of Warcraft — online RPG spin-off (2004): Turns Azeroth into a shared world where you develop a character through quests and group dungeon adventures. Hearthstone — card-game spin-off (2014): Recasts Warcraft's heroes and creatures as cards for building decks and planning turn-based duels. Suitable for: Choose the kind of fantasy adventure you want to settle into: commanding armies, developing a hero alongside other players, or refining a deck. Each branch asks for a different rhythm of play while sharing familiar characters and places.
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