Virtual Pro Wrestling 2 - Oudou Keishou
Virtual Pro Wrestling 2 - Oudou Keishou is a Nintendo 64 fighting game released in 2000 developed by AKI Corporation. It centers on move inputs, offense-defense reads, and character matchups, with controls, information, and pacing arranged around the analog stick, directional pad, A/B buttons, C buttons, and Z trigger.
- AI score · out of 10
- 8.2 / 10
About this game
Virtual Pro Wrestling 2 - Oudou Keishou is a Nintendo 64 fighting game centered on move inputs, offense-defense reads, and character matchups. Short bouts use character differences and rising difficulty for variety, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hit feedback, and readable arenas create match tension, while 3D scenes, fog, textures, and cartridge audio need to preserve target readability within limited memory and television output. The genre-specific limitation is that button or motion mapping, move recognition, networking, and cpu behavior can affect balance. Platform conditions also include camera control, stick precision, Controller Pak saves, Rumble Pak support, Expansion Pak requirements, and four-player setup can affect original-hardware use. This description covers only this platform release and does not import features from other editions.
Collected in series
Virtual Pro Wrestling is AKI’s wrestling series, built around grappling, counters and the changing rhythm of a match. Different wrestling styles give you room to work an opponent down, create an opening and turn a well-timed move into a dramatic finish.
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Nintendo 64AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Grapples and shoot-style rules support varied contest rhythms.
Virtual Pro Wrestling 2 puts the N64 grappling engine in a distinctly Japanese promotion setting. Strikes, grapples and a separate shoot-fighting ruleset give matches different rhythms, while Royal Road Succession links singles, tags and title pursuits across a year. League, tournament, event-building and extensive wrestler editing make return visits worthwhile. Introductions and commentary clips provide arena character, though the visual and menu framework resembles other games on the engine. A retrospective of the original release reports generally smooth play alongside occasional model clipping. Its Japanese menus demand study from players unfamiliar with the language, even if options can often be previewed. It is for wrestling fans willing to learn timings and event rules; community English modifications are not treated as part of the original cartridge.
Strengths
- Varied grappling and shoot rules
- Royal Road and deep editing
Weaknesses
- Original Japanese menus need study
- Occasional model clipping
Who it is for: Wrestling fans ready to learn Japanese event menus and grappling systems.
Play notes: Original Japanese N64 release only; fan translations are excluded.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Royal Road, leagues and editing create broad replay value. | Reviewed | 8.5 / 10 | Not provided |
| Dimension Grapples and shoot-style rules support varied contest rhythms. | Reviewed | 8.6 / 10 | Not provided |
| Dimension Japanese promotion atmosphere is strong despite familiar visuals. | Reviewed | 7.7 / 10 | Not provided |
| Dimension Japanese menus demand study; occasional clipping coexists with smooth play. | Reviewed | 7.2 / 10 | Not provided |
Review sources
Not provided
Core information
- Publisher
- AKI
- Release date
- 2000
- Platforms
- Nintendo 64
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Sports · Primary genre
- Tags
- Short SessionsReplayableReal-time Combat3D GraphicsFast-pacedMelee CombatPlayer versus PlayerSolo-friendlyMain Story Under 10 HoursCombos
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- MultiplayerSingle player
- Perspectives
- Top-down
Release editions
- Nintendo 64Worldwide2000
Game gallery
Sources
Not provided