Current version:Nintendo 64
Virtual Pro Wrestling 2 - Oudou Keishou

Virtual Pro Wrestling 2 - Oudou Keishou

Virtual Pro Wrestling 2 - Oudou Keishou is a Nintendo 64 fighting game released in 2000 developed by AKI Corporation. It centers on move inputs, offense-defense reads, and character matchups, with controls, information, and pacing arranged around the analog stick, directional pad, A/B buttons, C buttons, and Z trigger.

AI score · out of 10
8.2 / 10
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About this game

Virtual Pro Wrestling 2 - Oudou Keishou is a Nintendo 64 fighting game centered on move inputs, offense-defense reads, and character matchups. Short bouts use character differences and rising difficulty for variety, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hit feedback, and readable arenas create match tension, while 3D scenes, fog, textures, and cartridge audio need to preserve target readability within limited memory and television output. The genre-specific limitation is that button or motion mapping, move recognition, networking, and cpu behavior can affect balance. Platform conditions also include camera control, stick precision, Controller Pak saves, Rumble Pak support, Expansion Pak requirements, and four-player setup can affect original-hardware use. This description covers only this platform release and does not import features from other editions.

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Nintendo 64

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.2 / 10Nintendo 64

Grapples and shoot-style rules support varied contest rhythms.

Virtual Pro Wrestling 2 puts the N64 grappling engine in a distinctly Japanese promotion setting. Strikes, grapples and a separate shoot-fighting ruleset give matches different rhythms, while Royal Road Succession links singles, tags and title pursuits across a year. League, tournament, event-building and extensive wrestler editing make return visits worthwhile. Introductions and commentary clips provide arena character, though the visual and menu framework resembles other games on the engine. A retrospective of the original release reports generally smooth play alongside occasional model clipping. Its Japanese menus demand study from players unfamiliar with the language, even if options can often be previewed. It is for wrestling fans willing to learn timings and event rules; community English modifications are not treated as part of the original cartridge.

Strengths

  • Varied grappling and shoot rules
  • Royal Road and deep editing

Weaknesses

  • Original Japanese menus need study
  • Occasional model clipping

Who it is for: Wrestling fans ready to learn Japanese event menus and grappling systems.

Play notes: Original Japanese N64 release only; fan translations are excluded.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Royal Road, leagues and editing create broad replay value.

Reviewed8.5 / 10Not provided
Dimension

Grapples and shoot-style rules support varied contest rhythms.

Reviewed8.6 / 10Not provided
Dimension

Japanese promotion atmosphere is strong despite familiar visuals.

Reviewed7.7 / 10Not provided
Dimension

Japanese menus demand study; occasional clipping coexists with smooth play.

Reviewed7.2 / 10Not provided

Review sources

Not provided

Core information

Developer
Asmik AceAKI
Publisher
AKI
Release date
2000
Platforms
Nintendo 64
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Short SessionsReplayableReal-time Combat3D GraphicsFast-pacedMelee CombatPlayer versus PlayerSolo-friendlyMain Story Under 10 HoursCombos
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
MultiplayerSingle player
Perspectives
Top-down

Release editions

Sources

Not provided