Current version:Nintendo Switch
Under Night In-Birth 2 Sys:Celes

UNDER NIGHT IN-BIRTH II Sys:Celes

Fight through the supernatural Hollow Night in a pixel-art fighter where attacks, movement and defense build GRD, setting up recurring contests for the Vorpal advantage.

AI score · out of 10
8.7 / 10
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About this game

Choose a fighter and face opponents in two-dimensional battles set within the Hollow Night. Button sequences connect combos, while Creeping Edge offers an approach that evades attacks. Behind those exchanges sits GRD: advancing, landing hits and guarding all contribute to a resource contest running alongside the fight. When the TS gauge completes a cycle, the dominant player gains Vorpal State. Chain Shift provides another decision by converting GRD into EXS and cancelling the preceding action. You therefore manage both the immediate exchange and the resources that shape what comes next. Detailed pixel-art fighters accompany a continuation of the Hollow Night story, presented as its concluding chapter.

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Nintendo Switch

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.7 / 10Nintendo Switch

Best suited to fighting-game players who enjoy a resource contest within every exchange.

GRD rewards movement and defense as well as successful attacks, suggesting that momentum can involve more than simply staying on offense. Chain Shift's conversion and cancellation functions should especially interest players who enjoy turning accumulated advantage into a deliberate tactical choice.

Strengths

  • GRD gives defensive actions a concrete place in the struggle for advantage.
  • Chain Shift combines resource conversion with cancellation, creating a reason to think beyond the current combo.

Who it is for: Players who like learning how positioning, defense and resource decisions interact in a competitive fighter.

Play notes: Simple combo sequences may ease the first steps, but players seeking immediate mastery still need to account for GRD and the Vorpal cycle.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Recurring Vorpal checks could make each match feel structured around changing resource opportunities rather than uninterrupted pressure alone.

Reviewed8.0 / 10Not provided
Dimension

Because movement, hits and guarding all feed GRD, players who enjoy weighing several routes to advantage may find the system especially engaging.

Reviewed9.1 / 10Not provided
Dimension

Detailed pixel-art fighters should appeal to players who want the characters' visual identity expressed through sprite-based combat.

Reviewed8.7 / 10Not provided
Dimension

Sequential-button combos offer an approachable starting action, although that input aid does not resolve the separate GRD decisions.

Reviewed8.8 / 10Not provided

Review sources

Not provided

Core information

Developer
French Bread
Release date
Jan 25, 2024
Platforms
Nintendo Switch
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Melee CombatReplayable3D GraphicsSolo-friendlyShort SessionsPlayer versus PlayerMain Story Under 10 HoursReal-time CombatCombosFast-paced
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
MultiplayerSingle player
Perspectives
Side view

Release editions

Sources

  • www.nintendo.comSource revision: 1
  • www.nintendo.com