Tomb Raider - Anniversary
Tomb Raider - Anniversary is a PlayStation 2 shooter game released in 2007 developed by Crystal Dynamics. It centers on puzzle, maze, or device solving, area and route exploration, and story, case, or mission progress, with controls and information arranged around the DualShock 2 twin analog sticks, directional pad, shoulder and face buttons, with a dedicated peripheral only where explicitly required.
- AI score · out of 10
- 8.1 / 10
About this game
Tomb Raider - Anniversary is a PlayStation 2 shooter game centered on puzzle, maze, or device solving, area and route exploration, and story, case, or mission progress. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while 3D scenes, streamed data, cinematics, surround audio, and interlaced television output need to preserve action and state readability together. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include DVD loading, the 8MB Memory Card, analog sticks and pressure-sensitive buttons, Multitap, Network Adapter, dedicated peripherals, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
Tomb Raider follows Lara Croft into ruins where finding a route can be as important as surviving a fight. Climbing, ancient mechanisms and archaeological mysteries anchor adventures that range from deliberate exploration to cinematic action.
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PlayStation 2AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
A strong reconstruction built around spatial puzzles, with PS2 reloads raising the cost of failure.
Anniversary connects observation with execution. Understanding a chamber and then linking jumps, climbs and swings into a route makes reaching a destination feel earned. Exploration is the main attraction; constant gunfire is not its driving force. Hidden objects reward attention, although missed mechanisms and repeated mistakes can send players over the same route again. Restrained music and environmental sound preserve the feeling of entering ruins alone. On PS2, rough image edges and long reloads after death make the experience less polished, while occasional camera changes interfere with intended movement. The result remains a substantial climbing and puzzle adventure for patient players. This assessment covers the original 2007 PS2 implementation, without additional content from other versions.
Strengths
- Strong connection between spatial reasoning and movement
- Convincing scale and solitude
Weaknesses
- Retries and backtracking weigh on pacing
- PS2 death reloads and occasional camera interference
Who it is for: Action-adventure players who enjoy environmental puzzles, climbing and secrets.
Play notes: Historical 2007 PS2 original; excludes Wii additions and later emulation features.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Secrets and layered routes reward attention, while retries and backtracking burden difficult sections. | Reviewed | 7.8 / 10 | Not provided |
| Dimension Reading spaces and linking acrobatics make exploration more compelling than gunplay. | Reviewed | 8.6 / 10 | Not provided |
| Dimension Scale and sound establish convincing ruins despite PS2 image-quality limits. | Reviewed | 8.4 / 10 | Not provided |
| Dimension Generally workable controls are weakened by death reloads and occasional camera interference. | Reviewed | 6.6 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Crystal DynamicsBuzz Monkey Software
- Release date
- 2007
- Platforms
- PlayStation 2
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Adventure · Primary genre
- Tags
- Story-drivenDodgeShootingThird PersonExplorationSolo-friendly3D GraphicsLinear LevelsPlayer versus EnvironmentFast-pacedReplayablePuzzle Solving
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Third person
Release editions
- Windows PCWorldwide2007
- PlayStation 2Worldwide2007
Game gallery
Sources
Not provided