Tom & Jerry
Based on MGM's world-known cartoon, the player controls Jerry, the Mouse (in 2-Player Mode, P2 will control Jerry's nephew, Tuffy) as he explores four different worlds (movie theater, junkyard, a toy-based stage and the house inner). Game controls are simple: B Button makes Jerry/Tuffy to jump (tapping it again lightly upon landing will activate their Super Jumps), while A/Y/X Buttons will make them to throw marbles upward (Y Button) and downward (X/Y Buttons) in the enemies. To earn extra lives throughout the game, players have two available options: the rarest and, sometimes, hardest way is to find a 1-Up icon; however, the easiest mode is to collect 100 of small balls of cheese scattered throughout the levels (Cheese Bits). Also, Jerry and Tuffy's health meters are displayed in the form of four hearts, that can be replenished through collectible larger cheese wedges (Cheese Chunks). At the end of each world, Jerry and Tuffy will take a confrontation with Tom, the Cat.
- AI score · out of 10
- 7.7 / 10
About this game
Based on MGM's world-known cartoon, the player controls Jerry, the Mouse (in 2-Player Mode, P2 will control Jerry's nephew, Tuffy) as he explores four different worlds (movie theater, junkyard, a toy-based stage and the house inner). Game controls are simple: B Button makes Jerry/Tuffy to jump (tapping it again lightly upon landing will activate their Super Jumps), while A/Y/X Buttons will make them to throw marbles upward (Y Button) and downward (X/Y Buttons) in the enemies. To earn extra lives throughout the game, players have two available options: the rarest and, sometimes, hardest way is to find a 1-Up icon; however, the easiest mode is to collect 100 of small balls of cheese scattered throughout the levels (Cheese Bits). Also, Jerry and Tuffy's health meters are displayed in the form of four hearts, that can be replenished through collectible larger cheese wedges (Cheese Chunks). At the end of each world, Jerry and Tuffy will take a confrontation with Tom, the Cat.
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Famicom / NESAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Tom & Jerry is assessed here as a specific FC/NES release with its documented strengths and practical limits kept in view.
Based on MGM's world-known cartoon, the player controls Jerry, the Mouse (in 2-Player Mode, P2 will control Jerry's nephew, Tuffy) as he explores four different worlds (movie theater, junkyard, a toy-based stage and the house inner). Game controls are simple: B Button makes Jerry/Tuffy to jump (tapping it again lightly upon landing will activate their Super Jumps), while A/Y/X Buttons will make them to throw marbles upward (Y Button) and downward (X/Y Buttons) in the enemies. To earn extra lives throughout the game, players have two available options: the rarest and, sometimes, hardest way is to find a 1-Up icon; however, the easiest mode is This assessment focuses on the specific FC or NES release and on the play actions, goals, and progression documented for Tom & Jerry. Its value comes from how clearly the central rules create decisions and feedback across a session. Pacing is judged by the variety of situations, the learning curve, recovery after failure, and the reason to replay. Presentation is considered through readability, animation, sound, and the consistency of the game's style rather than by modern resolution. Practical limits such as period controls, guidance, saving, or required accessories are included only when they affect this release. Players who enjoy learning compact systems and improving through repeated attempts are the clearest audience, while anyone seeking modern
Strengths
- The documented central loop gives Tom & Jerry a clear identity and a learnable set of goals.
- Progress rewards understanding the rules and applying them more consistently across repeated situations.
Weaknesses
- The original release can create friction through its documented difficulty, guidance, control, or recovery limits.
Who it is for: Players interested in the original FC/NES design and willing to learn its period-specific rules.
Play notes: Check the documented language, saving, accessory, and recovery conditions for this exact release.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension The content pacing score applies the V3 boundary to the documented mechanics, pacing, presentation, and FC release constraints. | Reviewed | 7.5 / 10 | Not provided |
| Dimension The core experience score applies the V3 boundary to the documented mechanics, pacing, presentation, and FC release constraints. | Reviewed | 7.6 / 10 | Not provided |
| Dimension The presentation immersion score applies the V3 boundary to the documented mechanics, pacing, presentation, and FC release constraints. | Reviewed | 8.2 / 10 | Not provided |
| Dimension The technical usability score applies the V3 boundary to the documented mechanics, pacing, presentation, and FC release constraints. | Reviewed | 7.3 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Riedel Software Productions
- Publisher
- HiTech Software
- Release date
- 1991
- Platforms
- Famicom / NES
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- Side-scrollingArcade Style2D GraphicsSolo-friendlyPlatformingHumorousPixel ArtMain Story Under 10 HoursFast-pacedComic and Manga AdaptationMelee CombatLinear Levels
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- MultiplayerSingle player
- Perspectives
- Side view
Release editions
- Famicom / NESWorldwide1991
Game gallery
Sources
Not provided