Current version:Famicom / NES
Jigoku Gokuraku Maru

Jigoku Gokuraku Maru

Move through stages with jumps, hanging swings and position-dependent attacks. Projectile weapons consume chips, while hair strikes, punches or kicks provide ordinary attacks as you approach each boss.

AI score · out of 10
8.5 / 10
View review
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About this game

Jigoku Gokuraku Maru combines movement over obstacles with attacks that depend on your position. Strike with hair, punch while crouched or kick while hanging; projectile weapons offer another attack at the cost of chips. Ordinary attacks remain available when that supply runs out. Jump height and distance can be adjusted by holding the button. Hanging from blocks and swinging provides another way through the stage. Six stages each end with a boss, and weapons can be selected while paused before continuing the action.

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Famicom / NES

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.5 / 10Famicom / NES

For players who enjoy acrobatic movement and attacks tied to posture.

Hanging affects both movement and attacking, connecting traversal with combat. Chip-based projectiles can offer an alternative when closing the distance is inconvenient.

Strengths

  • Posture links traversal options with the kind of ordinary attack.

Who it is for: Players interested in hanging movement and selective projectile use.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Boss encounters provide a clear endpoint for each of the six stages.

Reviewed8.3 / 10Not provided
Dimension

Position determines ordinary attacks while chips govern ranged options.

Reviewed8.6 / 10Not provided
Dimension

Hair attacks and hanging kicks give the hero’s action a distinctive physical identity.

Reviewed8.9 / 10Not provided
Dimension

Adjustable jumps and weapon selection while paused provide explicit control choices.

Reviewed8.0 / 10Not provided

Review sources

Not provided

Core information

Developer
Human
Release date
1990
Platforms
Famicom / NES
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Main Story Under 10 HoursCyberpunkMelee Combat2D GraphicsScience FictionArcade StyleLinear LevelsSide-scrollingPlatformingFast-pacedPixel ArtSolo-friendly
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

  • gamemanual.midnightmeattrain.comSource revision: 1
  • gamemanual.midnightmeattrain.com