Tank! Tank! Tank!
Tank! Tank! Tank! is a Wii U simulation game released in 2012 developed by Bandai Namco Entertainment. It centers on story, case, or mission progress, local multiplayer or cooperative interaction, and state management, with controls, information, and pacing arranged around the GamePad touch screen, gyroscope, dual sticks, television display, and Pro Controller where supported.
- AI score · out of 10
- 5.9 / 10
About this game
Tank! Tank! Tank! is a Wii U simulation game centered on story, case, or mission progress, local multiplayer or cooperative interaction, and state management. Schedules, changing values, or staged goals encourage repeated adjustment, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Interface clarity, pose recognition, and state feedback matter more than spectacle, while HD television output and the GamePad screen need to divide maps, status, touch input, and primary focus clearly. The genre-specific limitation is that explanations, dense menus, motion recognition, real-time systems, or accessory dependencies can add friction. Platform conditions also include GamePad battery life and range, shifts between two screens, loading, performance, and retired online and Miiverse services affect the current release. This description covers only this platform release and does not import features from other editions.
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Wii UAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
A silly local party game dragged down by solo grind.
Tank! Tank! Tank! on Wii U works better as a party toy than a solo campaign. A direct Wii U review describes immediate one-stick, one-button shooting and four local modes, especially a ridiculous My Kong contest in which one player becomes a huge robot gorilla. The GamePad camera puts a player’s face above their tank, while its private screen leaves television space for friends using sideways Wii Remotes. The solo mode repeatedly demands medals from old, few-minute missions with newly unlocked tanks. Loads and identical post-mission dialogue slow that routine further, and the unlocked vehicles cannot even be used in multiplayer. Cartoon monsters and destructible cities keep the presentation lively, but the shooting remains mechanically shallow. This score applies to the original 2012 Wii U release, not a later eShop distribution model or any claim about present store access. A group playing in short bursts will get substantially more from it than a lone player pursuing every medal.
Strengths
- Playful GamePad features and local modes.
Weaknesses
- Repetitive medals and limited unlock value.
Who it is for: Wii U owners seeking brief local party play.
Play notes: Original Wii U release; current shop access unverified.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Campaign progression is tedious. | Reviewed | 4.5 / 10 | Not provided |
| Dimension Party fun exceeds action depth. | Reviewed | 6.0 / 10 | Not provided |
| Dimension Silly presentation is a real asset. | Reviewed | 6.8 / 10 | Not provided |
| Dimension Clever local hardware setup, rough pacing. | Reviewed | 6.5 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Bandai Namco
- Publisher
- Bandai Namco
- Release date
- 2012
- Platforms
- Wii U
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Simulation · Primary genre
- Tags
- ReplayableCozyStory-drivenFantasyThird PersonPlayer versus PlayerSlow BurnLife SimulationSolo-friendlyLong-term Progression3D GraphicsResource Management
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Not provided
Release editions
- Wii UWorldwide2012
Game gallery
Sources
Not provided