Chocobo Land - A Game of Dice
Roll dice with Chocobo and friends, buy land with Crystal Points and place friend magicite, then return to the start after reaching the required total.
- AI score · out of 10
- 7.6 / 10
About this game
Chocobo Land: A Game of Dice is a board game starring Chocobo and familiar companions. Players move around a map by rolling dice, spend Crystal Points to acquire empty land and place friend magicite to establish territory. An opponent landing on owned land must pay CP, while visiting a rival’s territory creates costs of your own. Winning requires reaching the map’s target CP total and returning to the starting point with it. Routes, property and available funds therefore combine to shape each contest.
Collected in series
Final Fantasy is a role-playing series created by Square in 1987, built around fantastical journeys, memorable characters and growing stronger together. Most numbered entries introduce their own world and cast. From crystals and magic to cities where machinery meets fantasy, each adventure offers a different view.
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Wii UAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
GameNavo evidence-led AI editorial review
Chocobo Land - A Game of Dice
Property and magicite offer satisfying plans in a warm setting, but lengthy matches demand patience.
Chocobo Land combines dice movement with the pleasure of growing valuable property and seeing an opponent land on it. Spending CP, choosing routes and timing magicite leave room for plans within the uncertainty. Warm pixel backgrounds and gentle music give competition an inviting character, while collecting friends supplies reasons to return. The weakness is how slowly those plans can pay off. Long matches and repeated boards may drain enthusiasm before the next strategic decision arrives. Midgame saving, faster play and effect skipping are useful conveniences, rather than a cure for the underlying pace. It suits players happy to divide a substantial board-game session into smaller visits. Anyone seeking a quick succession of dramatic outcomes should temper expectations.
Strengths
- Rewarding property and CP planning
- Warm audiovisual identity
- Useful session-management options
Weaknesses
- Lengthy matches
- Repetition when collecting friends
Who it is for: Board-game players willing to split long sessions
Play notes: Independent synthesis of release material and an identified Wii U player account, not our playtest. Story and selected extras played, not full collection or human multiplayer. Model and patch unknown; no frame-rate guarantee.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Story boards and friend collection give repeat play a purpose. Long matches and revisiting boards for rewards also make that breadth time-consuming. | Reviewed | 7.1 / 10 | 0.25 |
| Dimension Developing property, managing CP and using magicite create rewarding plans, while dice and landing positions keep returns uncertain. It suits players comfortable mixing planning with chance. | Reviewed | 7.6 / 10 | 0.4 |
| Dimension Warm pixel backgrounds and gentle music give property contests an inviting tone. The coherent atmosphere is an asset, though it cannot replace mechanical variety. | Reviewed | 8.0 / 10 | 0.2 |
| Dimension The Wii U play account confirms midgame saving, faster play and effect skipping. These options ease lengthy sessions without guaranteeing short matches or measured performance. | Reviewed | 7.9 / 10 | 0.15 |
Review sources
Not provided
Core information
- Developer
- Square Enix
- Publisher
- Square Enix
- Release date
- 2016
- Platforms
- Wii U
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Card & Tabletop · Primary genre
- Tags
- Life SimulationLong-term ProgressionCollection-richThird PersonSlow BurnResource Management3D GraphicsCozyMain Story 20–50 HoursReplayableSolo-friendly
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single playerMultiplayer
- Perspectives
- Third person
Release editions
- Game Boy AdvanceWorldwide2002
- Wii UWorldwide2016
Game gallery
Sources
Not provided