Tales of the World - Radiant Mythology
Tales of the World - Radiant Mythology is a PSP role-playing game released in 2006 developed by Alfa System. It centers on combat encounters, area and route exploration, and collection and development goals, with controls and information arranged around the directional pad, single analog nub, shoulder and face buttons, with a camera or another accessory only where required.
- AI score · out of 10
- 6.2 / 10
About this game
Tales of the World - Radiant Mythology is a PSP role-playing game centered on combat encounters, area and route exploration, and collection and development goals. Story beats, exploration, and progression resources support a longer campaign, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Characters, world building, environments, and music carry most of the atmosphere, while the portable widescreen, UMD streaming, compressed audio, and handheld-scale interface need to preserve targets, text, and action readability. The genre-specific limitation is that dense text, menu layers, repeated battles, loading, or language dependence can slow progress. Platform conditions also include single-nub camera control, UMD loading and noise, Memory Stick saves, battery life, regional language, ad hoc requirements, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
Tales is a fantasy RPG series that combines journeys with memorable companions and action-based party battles. Explore towns and landscapes, then use attacks, spells and special techniques to fight alongside your team. Different entries introduce new worlds and combat systems, keeping both the party’s relationships and its teamwork at the center.
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PlayStation PortableAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Crossover charm struggles against repetitive questing and stiff control.
Tales of the World: Radiant Mythology feels most rewarding as a gathering of familiar characters. Amusing exchanges, expressive portraits and colourful combat effects provide fan appeal. Changing professions, configuring companions and arranging coordinated attacks also offer useful customisation. Routine encounters rarely require that potential, however, since repeated attacks often suffice. Fame earned through gathering and hunting quests gates recruitment and story progress, repeatedly sending you through similar dungeons. Crafting has clearer milestone rewards and can supply better short-term motivation than ordinary levelling. PSP semiautomatic control is approachable, but manual combat suffers from moving cameras and stiff contact, while per-item inventory limits interrupt gathering. It suits established Tales fans willing to experiment voluntarily, rather than newcomers seeking a compelling introduction to the series' storytelling or battle systems.
Strengths
- Companion strategies and professions support customisation
- Expressive characters deliver crossover humour
Weaknesses
- Repetitive fame quests slow progression
- Manual controls and camera movement cause friction
Who it is for: Established Tales fans who enjoy collecting and experimenting with party configurations.
Play notes: Original PSP English release; no Vita controls inherited. The frozen 2006 year refers to the earlier Japanese edition.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Crafting supplies visible goals, but repetitive fame-gated missions weaken narrative pacing. | Reviewed | 5.6 / 10 | Not provided |
| Dimension Party setup and coordinated attacks offer potential, but routine battles rarely demand that depth. | Reviewed | 6.2 / 10 | Not provided |
| Dimension Bright effects and expressive portraits support crossover humour, while environments and voices are uneven. | Reviewed | 7.0 / 10 | Not provided |
| Dimension Control options help, but camera movement, stiff contact and inventory limits create sustained friction. | Reviewed | 5.8 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Alfa System
- Publisher
- Bandai Namco
- Release date
- 2006
- Platforms
- PlayStation Portable
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Role-Playing · Primary genre
- Tags
- Main Story 20–50 HoursTurn-based CombatLevel ProgressionThird PersonSolo-friendlyLong-term Progression3D GraphicsReal-time CombatStory-drivenCollection-richExplorationFantasy
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Third person
Release editions
- PlayStation PortableWorldwide2006
Game gallery
Sources
Not provided