Current version:PlayStation Portable
Tales of the World - Radiant Mythology

Tales of the World - Radiant Mythology

Tales of the World - Radiant Mythology is a PSP role-playing game released in 2006 developed by Alfa System. It centers on combat encounters, area and route exploration, and collection and development goals, with controls and information arranged around the directional pad, single analog nub, shoulder and face buttons, with a camera or another accessory only where required.

AI score · out of 10
6.2 / 10
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About this game

Tales of the World - Radiant Mythology is a PSP role-playing game centered on combat encounters, area and route exploration, and collection and development goals. Story beats, exploration, and progression resources support a longer campaign, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Characters, world building, environments, and music carry most of the atmosphere, while the portable widescreen, UMD streaming, compressed audio, and handheld-scale interface need to preserve targets, text, and action readability. The genre-specific limitation is that dense text, menu layers, repeated battles, loading, or language dependence can slow progress. Platform conditions also include single-nub camera control, UMD loading and noise, Memory Stick saves, battery life, regional language, ad hoc requirements, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

Collected in series

Tales is a fantasy RPG series that combines journeys with memorable companions and action-based party battles. Explore towns and landscapes, then use attacks, spells and special techniques to fight alongside your team. Different entries introduce new worlds and combat systems, keeping both the party’s relationships and its teamwork at the center.

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PlayStation Portable

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.2 / 10PlayStation Portable

Crossover charm struggles against repetitive questing and stiff control.

Tales of the World: Radiant Mythology feels most rewarding as a gathering of familiar characters. Amusing exchanges, expressive portraits and colourful combat effects provide fan appeal. Changing professions, configuring companions and arranging coordinated attacks also offer useful customisation. Routine encounters rarely require that potential, however, since repeated attacks often suffice. Fame earned through gathering and hunting quests gates recruitment and story progress, repeatedly sending you through similar dungeons. Crafting has clearer milestone rewards and can supply better short-term motivation than ordinary levelling. PSP semiautomatic control is approachable, but manual combat suffers from moving cameras and stiff contact, while per-item inventory limits interrupt gathering. It suits established Tales fans willing to experiment voluntarily, rather than newcomers seeking a compelling introduction to the series' storytelling or battle systems.

Strengths

  • Companion strategies and professions support customisation
  • Expressive characters deliver crossover humour

Weaknesses

  • Repetitive fame quests slow progression
  • Manual controls and camera movement cause friction

Who it is for: Established Tales fans who enjoy collecting and experimenting with party configurations.

Play notes: Original PSP English release; no Vita controls inherited. The frozen 2006 year refers to the earlier Japanese edition.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Crafting supplies visible goals, but repetitive fame-gated missions weaken narrative pacing.

Reviewed5.6 / 10Not provided
Dimension

Party setup and coordinated attacks offer potential, but routine battles rarely demand that depth.

Reviewed6.2 / 10Not provided
Dimension

Bright effects and expressive portraits support crossover humour, while environments and voices are uneven.

Reviewed7.0 / 10Not provided
Dimension

Control options help, but camera movement, stiff contact and inventory limits create sustained friction.

Reviewed5.8 / 10Not provided

Review sources

Not provided

Core information

Developer
Alfa System
Publisher
Bandai Namco
Release date
2006
Platforms
PlayStation Portable
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Main Story 20–50 HoursTurn-based CombatLevel ProgressionThird PersonSolo-friendlyLong-term Progression3D GraphicsReal-time CombatStory-drivenCollection-richExplorationFantasy
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Third person

Release editions

Sources

Not provided