Tales of the World - Radiant Mythology 2
Tales of the World - Radiant Mythology 2 is a PSP role-playing game released in 2009 developed by Alfa System. It centers on area exploration, combat and party setup, and character progression, with controls and information arranged around the directional pad, single analog nub, shoulder and face buttons, with a camera or another accessory only where required.
- AI score · out of 10
- 6.8 / 10
About this game
Tales of the World - Radiant Mythology 2 is a PSP role-playing game centered on area exploration, combat and party setup, and character progression. Story beats, exploration, and progression resources support a longer campaign, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Characters, world building, environments, and music carry most of the atmosphere, while the portable widescreen, UMD streaming, compressed audio, and handheld-scale interface need to preserve targets, text, and action readability. The genre-specific limitation is that dense text, menu layers, repeated battles, loading, or language dependence can slow progress. Platform conditions also include single-nub camera control, UMD loading and noise, Memory Stick saves, battery life, regional language, ad hoc requirements, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
Tales is a fantasy RPG series that combines journeys with memorable companions and action-based party battles. Explore towns and landscapes, then use attacks, spells and special techniques to fight alongside your team. Different entries introduce new worlds and combat systems, keeping both the party’s relationships and its teamwork at the center.
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PlayStation PortableAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Crossover parties and combos entertain, but repeated errands and leveling drag.
Radiant Mythology 2 lets a custom adventurer change classes, collect equipment and fight alongside familiar Tales characters. Improved attack alignment and combo flow make experimenting with party roles enjoyable, while visible equipment changes give collection a tangible payoff. Conversations aboard the ship and well-arranged battle music add warmth to the crossover. The journey nevertheless depends heavily on repeated hunting and gathering requests. Accepting only one relevant errand at a time encourages return trips, and inactive companions still need separate leveling. Required low-level guests and uneven class effectiveness further restrict practical party freedom. Music is a highlight, but minimally moving story scenes can make action difficult to follow. PSP saving is quick, with noticeable waits at some dungeon transitions, boss encounters and chats. It suits players who enjoy repeated battles and character development more than tightly paced storytelling.
Strengths
- Classes and visible equipment support varied roles and tangible growth.
- Shipboard interactions and battle arrangements give the crossover warmth.
Weaknesses
- Repeated errands, separate leveling, class imbalance and required weak guests restrict party building.
Who it is for: For players who enjoy quest battles, equipment collecting and Tales character interactions.
Play notes: This covers the Japanese PSP original; inactive characters do not gain levels, and linked online services are excluded.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Collection goals remain useful, but repeated trips and similar requests weaken the long campaign's pacing. | Reviewed | 6.0 / 10 | Not provided |
| Dimension Roles, visible equipment and combo flow provide meaningful feedback beyond the sheer number of familiar characters. | Reviewed | 7.1 / 10 | Not provided |
| Dimension Strong music energizes combat, while unclear limited-motion scenes leave storytelling less convincing. | Reviewed | 7.0 / 10 | Not provided |
| Dimension Fast saves support convenient play, though specific transitions still interrupt the rhythm. | Reviewed | 7.2 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Alfa System
- Publisher
- Bandai Namco
- Release date
- 2009
- Platforms
- PlayStation Portable
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Role-Playing · Primary genre
- Tags
- Main Story 20–50 HoursTurn-based Combat3D GraphicsExplorationSolo-friendlyFantasyLong-term ProgressionLevel ProgressionStory-drivenThird Person
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Top-downSide view
Release editions
- PlayStation PortableWorldwide2009
Game gallery
Sources
Not provided