Current version:PlayStation
Super Robot Taisen F

Super Robot Taisen F

Super Robot Taisen F is a PlayStation strategy game developed by Winkysoft. It centers on combat encounters, battlefield assessment, and unit or resource management, with controls and information arranged around the directional pad, shoulder and face buttons, plus DualShock twin analog sticks and vibration where supported.

AI score · out of 10
6.4 / 10
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About this game

Super Robot Taisen F is a PlayStation strategy game centered on combat encounters, battlefield assessment, and unit or resource management. Missions add map constraints, new rules, and tougher opposition, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Maps, unit states, and action feedback determine whether complex situations remain readable, while early 3D graphics, pre-rendered backgrounds, CD audio, and full-motion video need to preserve targets and interface readability on a television. The genre-specific limitation is that tutorial depth, dense menus, controller pointing, and long scenarios increase the learning curve. Platform conditions also include disc loading, Memory Card saves, regional video standards, digital or analog control support, vibration, and dedicated peripherals affect original-hardware use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.4 / 10PlayStation

Engaging calculation weighed down by uneven units and mandatory battle playback.

Super Robot Wars F makes its crossover cast matter through demanding calculations rather than effortless fan service. Predicting enemy attacks, coordinating follow-up actions and investing in a limited set of capable units are central to success. Gundam, Getter, Mazinger and Evangelion meetings, supported by voiced battles, provide motivation for players familiar with the characters; hidden units give repeat campaigns additional goals. Tough enemies and large pilot or machine disparities nevertheless narrow the practical roster. Raising a weaker favorite can be interesting as a self-imposed challenge, but is not an easy alternative to the main strategy. Mandatory battle animations add waiting to retries and lengthy maps. This front part suits patient series enthusiasts who enjoy planning and roster study; the separately sold F Final is not included.

Strengths

  • Damage prediction and coordinated actions give planning real weight.
  • The crossover cast, voiced battles and hidden units reward engagement.

Weaknesses

  • Large unit disparities and tough enemies narrow viable rosters; unskippable battles slow retries.

Who it is for: Series enthusiasts willing to calculate tactics and investigate hidden conditions.

Play notes: This concerns the Japanese PS front part, not the separately sold finale; budget time for tactical study and battle playback.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Hidden goals support replay, but this front part demands sustained patience and does not include the separate finale.

Reviewed6.4 / 10Not provided
Dimension

Planning has satisfying pressure, but tough enemies and uneven units constrain free choice of favorites.

Reviewed6.6 / 10Not provided
Dimension

The crossover cast and voiced battles give characters identity and make their meetings engaging.

Reviewed7.4 / 10Not provided
Dimension

Non-skippable playback makes retries and long maps inefficient beyond the time needed for tactical planning.

Reviewed4.5 / 10Not provided

Review sources

Not provided

Core information

Developer
Winkysoft
Release date
1998
Platforms
PlayStation
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Science FictionResource ManagementWarAnime StyleTurn-based CombatTurn-based TacticsCommand-based Combat2D GraphicsTop-downLong-term ProgressionReplayableSolo-friendly
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Top-down

Release editions

Sources

Not provided