Current version:PlayStation
Oda Nobunaga Den

Oda Nobunaga Den

Oda Nobunaga Den is a PlayStation strategy game released in 1998 developed by Koei Tecmo Games. It centers on combat encounters, turn-based tactical decisions, and story, case, or mission progress, with controls and information arranged around the directional pad, shoulder and face buttons, plus DualShock twin analog sticks and vibration where supported.

AI score · out of 10
7.8 / 10
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About this game

Oda Nobunaga Den is a PlayStation strategy game centered on combat encounters, turn-based tactical decisions, and story, case, or mission progress. Missions add map constraints, new rules, and tougher opposition, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Maps, unit states, and action feedback determine whether complex situations remain readable, while early 3D graphics, pre-rendered backgrounds, CD audio, and full-motion video need to preserve targets and interface readability on a television. The genre-specific limitation is that tutorial depth, dense menus, controller pointing, and long scenarios increase the learning curve. Platform conditions also include disc loading, Memory Card saves, regional video standards, digital or analog control support, vibration, and dedicated peripherals affect original-hardware use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.8 / 10PlayStation

Rich equipment tactics and historical branches with demanding early battles.

Oda Nobunaga Den turns historical incidents into tactical problems that require deliberate deployment. Weapons determine unit type, range and terrain suitability, while forging asks for trade-offs between attack, accuracy and defensive properties. Rain and firearm reload intervals prevent powerful ranged units from solving every situation. Early battles apply heavy numerical pressure, and blindly maximizing attack leaves risks of misses and retaliation. Healing items, multi-unit recovery skills and saving during battle make experimentation more manageable. Choices of destination, victories and event conditions change later routes, including an alternative continuation after Honnoji, giving replaying a real purpose. Character incidents and battlefield developments reinforce one another. It suits Japanese readers interested in unit roles and Nobunaga's period, rather than effortless domination. Weapon specialization needs planning, since changing late can undermine the usefulness of learned skills.

Strengths

  • Unit roles, terrain, weather and forging create concrete tactical choices.
  • Outcome branches, historical events and battle saves support exploration.

Weaknesses

  • Heavy early pressure, accuracy risks and skill loss from late weapon changes punish careless planning.

Who it is for: Japanese-reading history and tactical-RPG fans willing to study deployment.

Play notes: This assesses the PS edition, not free-daimyo Nobunaga's Ambition; PC and PS skills differ.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Branches and weapon specialization give replays distinct paths, with late weapon changes risking the usefulness of learned skills.

Reviewed8.3 / 10Not provided
Dimension

Equipment and terrain create meaningful tactics, but heavy early pressure demands careful counterattack and recovery planning.

Reviewed7.8 / 10Not provided
Dimension

Historical incidents and battle events give encounters context, while alternate outcomes invite involvement from history fans.

Reviewed7.4 / 10Not provided
Dimension

Flexible battle saving and healing make experimentation manageable without removing demanding deployment decisions.

Reviewed7.4 / 10Not provided

Review sources

Not provided

Core information

Release date
1998
Platforms
PlayStation
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Story-driven3D GraphicsSolo-friendlyLong-term ProgressionResource ManagementTurn-based TacticsWarSlow BurnTop-downCommand-based CombatReal-time CombatReplayable
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided