Steins Gate
Steins;Gate uses phone-triggered choices and time-travel experiments to follow Akihabara friends across diverging world lines. This catalogue entry evaluates the recorded original-platform release, including its period-specific controls, presentation, content structure, hardware limits, and intended mode of play.
- AI score · out of 10
- 8.9 / 10
About this game
Steins;Gate uses phone-triggered choices and time-travel experiments to follow Akihabara friends across diverging world lines. Time rules, clues, and emotion combine exceptionally, while phone choices make world-line branches natural. Long daily setup and dense terminology, and low interaction and extensive reading. The assessment is limited to the catalogued handheld release. This description covers the original ps-vita release represented by this catalog entry and does not assume conveniences introduced by later ports. The assessment also treats period hardware limits, documented mechanics, original controls, and release-specific access as explicit evaluation boundaries. Its conclusion weighs the complete documented play loop, progression, pacing, presentation, and usability together rather than inferring quality from the title or franchise alone.
Collected in series
Steins;Gate follows Rintaro Okabe and his friends as experiments with messages to the past turn everyday life into a time-travel mystery. These visual novels explore the consequences of changing events, while side stories give the cast room for lighter relationships and comedy.
Science Adventure is a family of visual novels where speculative science turns everyday life into suspense. Read conversations, follow clues and influence the story through each game's devices, from imagined scenarios to phone messages. Ordinary friendships become entangled with mysteries much larger than the characters expect.
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PlayStation VitaAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Steins;Gate uses phone-triggered choices and time-travel experiments to follow Akihabara friends across diverging world lines.
Time rules, clues, and emotion combine exceptionally, while phone choices make world-line branches natural. Long daily setup and dense terminology, and low interaction and extensive reading. The assessment is limited to the catalogued handheld release. Overall, its main strengths are Time rules, clues, and emotion combine exceptionally; Phone choices make world-line branches natural. Its material limitations are Long daily setup and dense terminology; Low interaction and extensive reading. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The conclusion also accounts for original hardware readability, input, and access conditions. Documented uncertainty remains explicit. The evidence supports this balance.
Strengths
- Time rules, clues, and emotion combine exceptionally
- Phone choices make world-line branches natural
Weaknesses
- Long daily setup and dense terminology
- Low interaction and extensive reading
Who it is for: Players who value time rules, clues, and emotion combine exceptionally and accept this handheld release's limits.
Play notes: Expect long daily setup and dense terminology and low interaction and extensive reading.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Phone choices make world-line branches natural; Low interaction and extensive reading. | Reviewed | 8.7 / 10 | Not provided |
| Dimension Time rules, clues, and emotion combine exceptionally; Long daily setup and dense terminology. | Reviewed | 9.3 / 10 | Not provided |
| Dimension Phone choices make world-line branches natural; presentation is judged within the original platform conditions, with no bonus for age alone. | Reviewed | 9.2 / 10 | Not provided |
| Dimension Judged on the original ps-vita release's input, readability, saving, and accessory conditions. Long daily setup and dense terminology. | Reviewed | 7.6 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- MAGES.Nitro Plus
- Release date
- 2009
- Platforms
- PlayStation Vita
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Interactive Narrative · Primary genre
- Tags
- Branching Choices2D GraphicsModern SettingScience FictionVisual NovelMain Story 100 Hours or MoreStory-drivenMultiple Endings
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- Xbox 360Worldwide2009
- PlayStation VitaWorldwide2009
- PlayStation 3Worldwide2013
Game gallery
Sources
Not provided