Current version:PlayStation 3
SPLATTERHOUSE

SPLATTERHOUSE

SPLATTERHOUSE is a PlayStation 3 fighting game released in 2010 developed by BottleRocket Entertainment. It centers on move inputs, offense-defense reads, and character matchups, with controls and information arranged around the DualShock 3 or Sixaxis twin sticks, triggers, and face buttons, with PlayStation Move only where explicitly supported.

AI score · out of 10
6.1 / 10
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About this game

SPLATTERHOUSE is a PlayStation 3 fighting game centered on move inputs, offense-defense reads, and character matchups. Short bouts use character differences and rising difficulty for variety, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hit feedback, and readable arenas create match tension, while HD 3D scenes, Blu-ray data streaming, surround audio, and cinematic presentation need to preserve action, state, and text readability together. The genre-specific limitation is that button mapping, move recognition, multiplayer accessories, and cpu behavior can affect balance. Platform conditions also include Blu-ray loading, HDD installs, system software, DualShock 3 battery life, Move accessories, resolution and frame rate, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation 3

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.1 / 10PlayStation 3

Berserk and health decisions supply gratification, but targeting and repetition limit combat depth.

Splatterhouse makes gore its principal feedback. Torn flesh regenerating, the mask's taunts and exaggerated finishing moves give it a recognizable exploitation-horror identity. Combat is not entirely mindless: timing a resource-driven berserk transformation to restore health and choosing ability upgrades affect survival. Ordinary enemy groups nevertheless repeat too often, targeting is unreliable, and trial-and-error platforming interrupts the brawling rhythm. Six survival arenas and unlockable original games provide additional goals rather than fixing limited encounter variation. The PS3 review documents attack, guard and roll commands but records collision trouble, unresponsive input, camera obstruction and poor checkpoints, magnifying failure's cost. It suits gore enthusiasts who enjoy the mask's personality and tolerate rough action, not players prioritizing precise melee. These faults remain historical platform observations, while PS3 has its own evidence and receives no automatic performance equivalence.

Strengths

  • Timed berserk healing
  • Distinctive mask and gore identity

Weaknesses

  • Repeated combat and weak targeting
  • Costly loading and checkpoints

Who it is for: Gore fans tolerant of rough action execution.

Play notes: Extreme gore and adult collectibles are present; technical faults are platform-specific historical reports.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Extra arenas have a purpose without solving repetitive fights and trial-and-error jumps.

Reviewed6.1 / 10Not provided
Dimension

Berserk and health decisions supply gratification, but targeting and repetition limit combat depth.

Reviewed6.2 / 10Not provided
Dimension

Gore and the mask create a distinctive identity amid ordinary backgrounds.

Reviewed6.8 / 10Not provided
Dimension

PS3 commands are clear, but collision and camera faults undermine reliable control.

Reviewed5.0 / 10Not provided

Review sources

Not provided

Core information

Publisher
Bandai Namco
Release date
2010
Platforms
PlayStation 3
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
ReplayableShort SessionsCombosReal-time CombatMelee Combat3D GraphicsFast-pacedSolo-friendlyMain Story Under 10 HoursHorrorPlayer versus Player
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Third personSide view

Release editions

Sources

Not provided