SPLATTERHOUSE
SPLATTERHOUSE is a PlayStation 3 fighting game released in 2010 developed by BottleRocket Entertainment. It centers on move inputs, offense-defense reads, and character matchups, with controls and information arranged around the DualShock 3 or Sixaxis twin sticks, triggers, and face buttons, with PlayStation Move only where explicitly supported.
- AI score · out of 10
- 6.1 / 10
About this game
SPLATTERHOUSE is a PlayStation 3 fighting game centered on move inputs, offense-defense reads, and character matchups. Short bouts use character differences and rising difficulty for variety, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hit feedback, and readable arenas create match tension, while HD 3D scenes, Blu-ray data streaming, surround audio, and cinematic presentation need to preserve action, state, and text readability together. The genre-specific limitation is that button mapping, move recognition, multiplayer accessories, and cpu behavior can affect balance. Platform conditions also include Blu-ray loading, HDD installs, system software, DualShock 3 battery life, Move accessories, resolution and frame rate, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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PlayStation 3AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Berserk and health decisions supply gratification, but targeting and repetition limit combat depth.
Splatterhouse makes gore its principal feedback. Torn flesh regenerating, the mask's taunts and exaggerated finishing moves give it a recognizable exploitation-horror identity. Combat is not entirely mindless: timing a resource-driven berserk transformation to restore health and choosing ability upgrades affect survival. Ordinary enemy groups nevertheless repeat too often, targeting is unreliable, and trial-and-error platforming interrupts the brawling rhythm. Six survival arenas and unlockable original games provide additional goals rather than fixing limited encounter variation. The PS3 review documents attack, guard and roll commands but records collision trouble, unresponsive input, camera obstruction and poor checkpoints, magnifying failure's cost. It suits gore enthusiasts who enjoy the mask's personality and tolerate rough action, not players prioritizing precise melee. These faults remain historical platform observations, while PS3 has its own evidence and receives no automatic performance equivalence.
Strengths
- Timed berserk healing
- Distinctive mask and gore identity
Weaknesses
- Repeated combat and weak targeting
- Costly loading and checkpoints
Who it is for: Gore fans tolerant of rough action execution.
Play notes: Extreme gore and adult collectibles are present; technical faults are platform-specific historical reports.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Extra arenas have a purpose without solving repetitive fights and trial-and-error jumps. | Reviewed | 6.1 / 10 | Not provided |
| Dimension Berserk and health decisions supply gratification, but targeting and repetition limit combat depth. | Reviewed | 6.2 / 10 | Not provided |
| Dimension Gore and the mask create a distinctive identity amid ordinary backgrounds. | Reviewed | 6.8 / 10 | Not provided |
| Dimension PS3 commands are clear, but collision and camera faults undermine reliable control. | Reviewed | 5.0 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Bandai NamcoBottleRocket
- Publisher
- Bandai Namco
- Release date
- 2010
- Platforms
- PlayStation 3
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- ReplayableShort SessionsCombosReal-time CombatMelee Combat3D GraphicsFast-pacedSolo-friendlyMain Story Under 10 HoursHorrorPlayer versus Player
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Third personSide view
Release editions
- Xbox 360Worldwide2010
- PlayStation 3Worldwide2010
Game gallery
Sources
Not provided