Spider-Man
Spider-Man is a Nintendo 64 action game released in 2000 developed by Westlake Interactive. It centers on combat encounters, story, case, or mission progress, and movement and immediate actions, with controls, information, and pacing arranged around the analog stick, directional pad, A/B buttons, C buttons, and Z trigger.
- AI score · out of 10
- 7.7 / 10
About this game
Spider-Man is a Nintendo 64 action game centered on combat encounters, story, case, or mission progress, and movement and immediate actions. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while 3D scenes, fog, textures, and cartridge audio need to preserve target readability within limited memory and television output. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include camera control, stick precision, Controller Pak saves, Rumble Pak support, Expansion Pak requirements, and four-player setup can affect original-hardware use. This description covers only this platform release and does not import features from other editions.
Collected in series
Spider-Man games turn Marvel’s wall-crawling hero into playable adventures built around webs, agile combat and heroic rescues. Different developers explore different versions of his world, from focused stages to city-spanning journeys and encounters across alternate realities.
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Nintendo 64AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Expressive web movement carries an enjoyable adventure with camera and replay limits.
Spider-Man succeeds through movement rather than the size of its city. Climbing, swinging, web shields and immobilizing enemies provide a flexible toolkit across rooftop travel, rescues and chases. This remains a sequence of action levels, not a freely explorable New York sandbox. Comic covers and costumes with special abilities give returning players useful goals, although changing difficulty repeats the same story. Animation, textures and clear impact effects convey the hero well; thick city fog, angular faces and short repeating music passages are less polished. Radar helps with orientation and the camera can be corrected, yet framing occasionally obstructs accurate targeting. It suits players who want Spider-Man's physical abilities within a directed adventure and can tolerate some older camera friction.
Strengths
- Climbing, swinging and versatile webs create expressive action
- Comic covers and ability-changing costumes reward replay
- Radar and clear movement effects aid orientation
Weaknesses
- Camera framing sometimes obstructs targeting
- Difficulty changes repeat the same story
- Heavy fog, angular faces and repeating music
Who it is for: Players seeking superhero movement and directed missions rather than an open-world city.
Play notes: This is not open world. Texture enhancement requires an Expansion Pak; vibration requires a Rumble Pak.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Collectibles, costumes and difficulty choices reward replay, but the same story remains. | Reviewed | 7.1 / 10 | Not provided |
| Dimension Climbing, swinging and versatile webs create expressive, complementary movement and combat choices. | Reviewed | 8.1 / 10 | Not provided |
| Dimension Appealing movement, textures and clear effects establish character, though fog, angular faces and looping music limit polish. | Reviewed | 7.7 / 10 | Not provided |
| Dimension Radar and camera correction aid orientation, though occasional framing problems interrupt precise targeting. | Reviewed | 7.3 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Westlake InteractiveNeversoft
- Publisher
- Activision
- Release date
- 2000
- Platforms
- Nintendo 64
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genreAdventure
- Tags
- DodgePlatformingThird PersonSolo-friendlyReal-time CombatFast-pacedMain Story Under 10 HoursStory-drivenLinear LevelsReplayable3D Graphics
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Third person
Release editions
- Nintendo 64Worldwide2000
Game gallery
Sources
Not provided