Current version:Nintendo 64
Spider-Man

Spider-Man

Spider-Man is a Nintendo 64 action game released in 2000 developed by Westlake Interactive. It centers on combat encounters, story, case, or mission progress, and movement and immediate actions, with controls, information, and pacing arranged around the analog stick, directional pad, A/B buttons, C buttons, and Z trigger.

AI score · out of 10
7.7 / 10
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About this game

Spider-Man is a Nintendo 64 action game centered on combat encounters, story, case, or mission progress, and movement and immediate actions. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while 3D scenes, fog, textures, and cartridge audio need to preserve target readability within limited memory and television output. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include camera control, stick precision, Controller Pak saves, Rumble Pak support, Expansion Pak requirements, and four-player setup can affect original-hardware use. This description covers only this platform release and does not import features from other editions.

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Nintendo 64

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.7 / 10Nintendo 64

Expressive web movement carries an enjoyable adventure with camera and replay limits.

Spider-Man succeeds through movement rather than the size of its city. Climbing, swinging, web shields and immobilizing enemies provide a flexible toolkit across rooftop travel, rescues and chases. This remains a sequence of action levels, not a freely explorable New York sandbox. Comic covers and costumes with special abilities give returning players useful goals, although changing difficulty repeats the same story. Animation, textures and clear impact effects convey the hero well; thick city fog, angular faces and short repeating music passages are less polished. Radar helps with orientation and the camera can be corrected, yet framing occasionally obstructs accurate targeting. It suits players who want Spider-Man's physical abilities within a directed adventure and can tolerate some older camera friction.

Strengths

  • Climbing, swinging and versatile webs create expressive action
  • Comic covers and ability-changing costumes reward replay
  • Radar and clear movement effects aid orientation

Weaknesses

  • Camera framing sometimes obstructs targeting
  • Difficulty changes repeat the same story
  • Heavy fog, angular faces and repeating music

Who it is for: Players seeking superhero movement and directed missions rather than an open-world city.

Play notes: This is not open world. Texture enhancement requires an Expansion Pak; vibration requires a Rumble Pak.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Collectibles, costumes and difficulty choices reward replay, but the same story remains.

Reviewed7.1 / 10Not provided
Dimension

Climbing, swinging and versatile webs create expressive, complementary movement and combat choices.

Reviewed8.1 / 10Not provided
Dimension

Appealing movement, textures and clear effects establish character, though fog, angular faces and looping music limit polish.

Reviewed7.7 / 10Not provided
Dimension

Radar and camera correction aid orientation, though occasional framing problems interrupt precise targeting.

Reviewed7.3 / 10Not provided

Review sources

Not provided

Core information

Publisher
Activision
Release date
2000
Platforms
Nintendo 64
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
DodgePlatformingThird PersonSolo-friendlyReal-time CombatFast-pacedMain Story Under 10 HoursStory-drivenLinear LevelsReplayable3D Graphics
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Third person

Release editions

Sources

Not provided