Current version:PlayStation 5
Soulstice

Soulstice

Soulstice is a PlayStation 5 adventure game developed by Reply Game Studios. It centers on combat encounters, area and route exploration, and story, case, or mission progress, with controls and information arranged around the DualSense twin sticks, triggers, directional pad, and face buttons, with touchpad, motion input, adaptive triggers, and detailed haptics where the game uses them.

AI score · out of 10
7.4 / 10
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About this game

Soulstice is a PlayStation 5 adventure game centered on combat encounters, area and route exploration, and story, case, or mission progress. Locations, objectives, and clues gradually open the main chapters, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Theme, character expression, and environmental clues need to support exploration together, while SSD streaming, 4K and HDR output, 3D audio, performance or quality modes, and high-density interfaces need to preserve feedback and information clarity together. The genre-specific limitation is that guidance, objective triggers, camera behavior, or dense text can create search and comprehension costs. Platform conditions also include install size, SSD space, patch version, DualSense battery life, visual mode and frame rate, online dependencies, PS VR2 requirements, and cross-generation version differences affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation 5

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.4 / 10PlayStation 5

Deep combat hindered by camera and length.

Weapon combinations, the sister’s counters and coloured fields require coordination, creating layered action once the systems become familiar. Practice and observation matter more than relying on one attack. Long stages and similar environments make the middle stretch tiring, while the PS5 combat camera can hide threats behind larger enemies. Not every failure therefore feels like a fair test of skill. It suits action fans willing to study mechanics and tolerate camera friction. Establish reliable defence and field switching before chasing elaborate combos, and do not rush into every additional difficulty. The sisters and bosses provide reasons to continue, but players who prefer short stages built for repeated refinement may find this campaign’s length discourages another full run.

Strengths

  • Rich paired-character mechanics.

Weaknesses

  • Occlusion and midgame drag.

Who it is for: Patient combo-system enthusiasts.

Play notes: 2022 PS5 scope; camera friction is not a frame-rate claim.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Midgame length weakens replay appeal.

Reviewed6.4 / 10Not provided
Dimension

Interlocking systems provide depth.

Reviewed8.6 / 10Not provided
Dimension

Characters exceed environmental variety.

Reviewed7.4 / 10Not provided
Dimension

Occlusion undermines defensive decisions.

Reviewed5.9 / 10Not provided

Review sources

Not provided

Core information

Publisher
Maximum
Release date
Sep 20, 2022
Platforms
PlayStation 5
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Slow BurnLinear LevelsFantasy3D GraphicsThird PersonInvestigationReal-time CombatStory-drivenMain Story 10–20 HoursSolo-friendlyExplorationPuzzle Solving
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Third person

Release editions

Sources

Not provided