Current version:Windows PC
Sid Meier's Civilization 6

Sid Meier’s Civilization VI

Lead a civilization through city development, technology and civics, placing districts across the map while competing with historical leaders through diplomacy, war and different victory goals.

AI score · out of 10
8.47 / 10
View review
My list

Reading your list from this browser…

About this game

Sid Meier’s Civilization VI is a turn-based strategy game about leading a civilization through history. Exploration, city founding and cultural development unfold alongside negotiations and competition with historical leaders who pursue their own agendas. Different victory routes give that competition several possible directions. Districts, wonders and improvements occupy individual hexes, making placement part of city planning. Technology and civics form separate development trees, with exploration and environmental development helping research. City-states, alliances, negotiations and espionage offer further ways to pursue influence.

Collected in topics

Turn-based tactics picks

Think through turns, positioning and commands, weighing immediate advantages against the risks that your next decisions may create.

Collected in series

Recommended games

Related game recommendations on this platform

Windows PC

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

GameNavo evidence-led AI editorial review

8.47 / 10Windows PC

Sid Meier’s Civilization VI

District planning and action-driven research make development engaging, with a substantial learning and management cost.

Civilization VI makes the map part of building a civilization rather than merely the space between cities. Districts and wonders compete for tiles, while technology and civic boosts encourage exploration, construction and specific achievements. Progress becomes more active than simply following a research queue. Religion, trade, espionage and different victory paths give the base game substantial room for experimentation, and visible city growth and wonder sequences make development feel consequential. That breadth also demands time to learn and patience with late-game management. Early PC tests record buried information, inconsistent selection methods and midgame hardware load; those observations retain their original testing scope. It suits players who enjoy long-term planning and gradually learning interconnected systems. Expansion rules are not credited to the base edition, and an engaging opening should not be mistaken for equally tight pacing in every later turn.

Strengths

  • District placement connects with research choices
  • Several development and victory paths in the base game

Weaknesses

  • Substantial learning and late-game management
  • Interface and hardware-load issues in early PC tests

Who it is for: Turn-based strategy players willing to learn connected systems and plan long campaigns.

Play notes: Independent judgment from official base-game information, Hayden Dingman’s 2016 PC test and a separate 60-hour hardware-identified test, not our own playtest. Patch versions are incompletely disclosed. Dated interface and load observations do not describe every current setup. Expansions are excluded; launcher removal is acknowledged.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Religion, trade, espionage and several victory paths are present in the base game. Different goals support repeat campaigns, at the cost of a substantial learning and management commitment.

Reviewed8.6 / 100.25
Dimension

Districts and wonders occupy tiles, while actions can boost technology and civics. Development and exploration become connected decisions with tangible spatial costs.

Reviewed8.7 / 100.4
Dimension

Sprawling districts, wonder-building sequences and menu music give development a strong sense of occasion. Visible growth is satisfying, though dense information asks more of the interface.

Reviewed8.7 / 100.2
Dimension

The 2016 PC tests identify inconsistent selection methods, buried information and midgame load on specified hardware. These remain dated limitations; the subsequently removed 2K launcher is not a current requirement.

Reviewed7.3 / 100.15

Review sources

Not provided

Core information

Developer
Firaxis Games
Publisher
2K
Release date
2016
Platforms
Windows PC
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
CozyThird PersonMain Story 20–50 HoursSolo-friendlyResource ManagementLong-term ProgressionReplayableSlow BurnLife Simulation3D Graphics
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

  • www.nintendo.com