Current version:Xbox 360
Shadowrun

Shadowrun

Shadowrun is a Xbox 360 shooter game released in 2007 developed by FASA Studio. It centers on aiming, shooting, and weapon use, positioning and evasion, and weapon and firepower management, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.

AI score · out of 10
6.2 / 10
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About this game

Shadowrun is a Xbox 360 shooter game centered on aiming, shooting, and weapon use, positioning and evasion, and weapon and firepower management. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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Xbox 360

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.2 / 10Xbox 360

Magic and technology create tactics, but offline bots limit lasting interest.

Shadowrun turns shooting into an experiment with abilities. Teleporting through walls changes attack routes, while resurrection, smoke and counters make support and counterplay more than a contest of quick aim. Races trade health against magical resources, and buying equipment anew gives each match room for different combinations. Retained training, bot matches and System Link expose those systems, but solo bots rarely produce the coordination that makes them shine. Three rules overlap around capturing an objective or eliminating opponents, and map variety wears thin. Particle effects and gunfire communicate the battlefield effectively; standing rigidly while ascending ladders undermines physical credibility. A B-button radial menu and three assignable ability inputs make the complexity manageable, supported by introductory training. It suits combination-minded shooter players or organized local networks. This assessment covers retained offline content, not guaranteed present-day online matchmaking or a story-driven RPG.

Strengths

  • Teleportation, resurrection and counters expand movement and support choices.
  • A radial menu and assignable abilities give complex combinations direct inputs.

Weaknesses

  • Limited bot coordination and mode variety constrain longevity, while absent climbing animation breaks credibility.

Who it is for: For shooter players exploring ability combinations or organizing System Link sessions.

Play notes: Retained offline training, bots and System Link only; current Xbox LIVE services are not guaranteed, and this is not a narrative RPG.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Builds reward experimentation, but overlapping maps and objectives expose retained content limits quickly.

Reviewed4.7 / 10Not provided
Dimension

Combinations change routes and roles, though solo bots realize less of their coordination potential.

Reviewed6.8 / 10Not provided
Dimension

Effects and announcements clarify combat, while conspicuous animation omissions weaken physical presence.

Reviewed6.3 / 10Not provided
Dimension

Explicit ability inputs make the complex system learnable without implying performance or service guarantees.

Reviewed7.0 / 10Not provided

Review sources

Not provided

Core information

Developer
FASA
Release date
2007
Platforms
Xbox 360
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Linear LevelsScience FictionPlayer versus EnvironmentShootingMain Story Under 10 HoursFast-paced3D GraphicsThird PersonSolo-friendlyWarDodgeReplayable
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
MultiplayerCo-op
Perspectives
First personThird person

Release editions

Sources

Not provided