Current version:PlayStation 3
Saw 2 - Flesh & Blood

Saw 2 - Flesh & Blood

Saw 2 - Flesh & Blood is a PlayStation 3 adventure game released in 2010 developed by Zombie Studios. It centers on combat encounters, puzzle, maze, or device solving, and collection and development goals, with controls and information arranged around the DualShock 3 or Sixaxis twin sticks, triggers, and face buttons, with PlayStation Move only where explicitly supported.

AI score · out of 10
5.7 / 10
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About this game

Saw 2 - Flesh & Blood is a PlayStation 3 adventure game centered on combat encounters, puzzle, maze, or device solving, and collection and development goals. Locations, objectives, and clues gradually open the main chapters, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Theme, character expression, and environmental clues need to support exploration together, while HD 3D scenes, Blu-ray data streaming, surround audio, and cinematic presentation need to preserve action, state, and text readability together. The genre-specific limitation is that guidance, objective triggers, camera behavior, or dense text can create search and comprehension costs. Platform conditions also include Blu-ray loading, HDD installs, system software, DualShock 3 battery life, Move accessories, resolution and frame rate, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

Collected in series

SAW turns the films’ deadly tests into survival horror built around searching rooms, reading clues and escaping traps before time runs out. Jigsaw’s contraptions make solving a puzzle feel urgent, while encounters with other captives add danger beyond the machinery. The atmosphere is claustrophobic and the violence explicit.

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PlayStation 3

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

5.7 / 10PlayStation 3

Trap puzzles retain some urgency, but excessive button events and empty corridors diminish the feeling of actively escaping danger.

Trap puzzles retain some urgency, but excessive button events and empty corridors diminish the feeling of actively escaping danger. Timed rescue puzzles alternate with prompt-driven attacks and defenses. Timed traps give observation tangible stakes, while prompt-driven fights reduce tactical involvement and cannot maintain the same tension through repetition. Puzzle variety supports portions of exploration, but empty travel and repeating door traps consume attention without providing equivalent new information. Industrial decay and Jigsaw's voice create initial unease, but repetitive rooms and weaker supporting performances limit the sustained atmosphere. Environmental prompts communicate some hazards clearly and bodily damage shows health, but inconsistent presentation and frequent button events add reaction friction. Saw fans interested in trap puzzles who can tolerate repeated button prompts, prolonged corridors and limited direct combat decisions.

Strengths

  • Timed rescue puzzles alternate with prompt-driven attacks and defenses.
  • Industrial decay and Jigsaw's voice create initial unease, but repetitive rooms and weaker supporting performances limit the sustained atmosphere.

Weaknesses

  • Fights frequently become button events, and later corridors drag out progression.

Who it is for: Saw fans interested in trap puzzles who can tolerate repeated button prompts, prolonged corridors and limited direct combat decisions.

Play notes: This covers the original PS3 release, with graphic violence and abrupt failures; sequel status is not itself evidence of improvement.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Puzzle variety supports portions of exploration, but empty travel and repeating door traps consume attention without providing equivalent new information.

Reviewed5.1 / 10Not provided
Dimension

Timed traps give observation tangible stakes, while prompt-driven fights reduce tactical involvement and cannot maintain the same tension through repetition.

Reviewed5.7 / 10Not provided
Dimension

Industrial decay and Jigsaw's voice create initial unease, but repetitive rooms and weaker supporting performances limit the sustained atmosphere.

Reviewed6.0 / 10Not provided
Dimension

Environmental prompts communicate some hazards clearly and bodily damage shows health, but inconsistent presentation and frequent button events add reaction friction.

Reviewed6.2 / 10Not provided

Review sources

Not provided

Core information

Publisher
Konami
Release date
2010
Platforms
PlayStation 3
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Real-time CombatExplorationPuzzle SolvingHorrorThird PersonStory-drivenCollection-richSlow BurnMain Story 10–20 HoursLinear LevelsSolo-friendly3D Graphics
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Third person

Release editions

Sources

Not provided