Saw 2 - Flesh & Blood
Saw 2 - Flesh & Blood is a PlayStation 3 adventure game released in 2010 developed by Zombie Studios. It centers on combat encounters, puzzle, maze, or device solving, and collection and development goals, with controls and information arranged around the DualShock 3 or Sixaxis twin sticks, triggers, and face buttons, with PlayStation Move only where explicitly supported.
- AI score · out of 10
- 5.7 / 10
About this game
Saw 2 - Flesh & Blood is a PlayStation 3 adventure game centered on combat encounters, puzzle, maze, or device solving, and collection and development goals. Locations, objectives, and clues gradually open the main chapters, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Theme, character expression, and environmental clues need to support exploration together, while HD 3D scenes, Blu-ray data streaming, surround audio, and cinematic presentation need to preserve action, state, and text readability together. The genre-specific limitation is that guidance, objective triggers, camera behavior, or dense text can create search and comprehension costs. Platform conditions also include Blu-ray loading, HDD installs, system software, DualShock 3 battery life, Move accessories, resolution and frame rate, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
SAW turns the films’ deadly tests into survival horror built around searching rooms, reading clues and escaping traps before time runs out. Jigsaw’s contraptions make solving a puzzle feel urgent, while encounters with other captives add danger beyond the machinery. The atmosphere is claustrophobic and the violence explicit.
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PlayStation 3AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Trap puzzles retain some urgency, but excessive button events and empty corridors diminish the feeling of actively escaping danger.
Trap puzzles retain some urgency, but excessive button events and empty corridors diminish the feeling of actively escaping danger. Timed rescue puzzles alternate with prompt-driven attacks and defenses. Timed traps give observation tangible stakes, while prompt-driven fights reduce tactical involvement and cannot maintain the same tension through repetition. Puzzle variety supports portions of exploration, but empty travel and repeating door traps consume attention without providing equivalent new information. Industrial decay and Jigsaw's voice create initial unease, but repetitive rooms and weaker supporting performances limit the sustained atmosphere. Environmental prompts communicate some hazards clearly and bodily damage shows health, but inconsistent presentation and frequent button events add reaction friction. Saw fans interested in trap puzzles who can tolerate repeated button prompts, prolonged corridors and limited direct combat decisions.
Strengths
- Timed rescue puzzles alternate with prompt-driven attacks and defenses.
- Industrial decay and Jigsaw's voice create initial unease, but repetitive rooms and weaker supporting performances limit the sustained atmosphere.
Weaknesses
- Fights frequently become button events, and later corridors drag out progression.
Who it is for: Saw fans interested in trap puzzles who can tolerate repeated button prompts, prolonged corridors and limited direct combat decisions.
Play notes: This covers the original PS3 release, with graphic violence and abrupt failures; sequel status is not itself evidence of improvement.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Puzzle variety supports portions of exploration, but empty travel and repeating door traps consume attention without providing equivalent new information. | Reviewed | 5.1 / 10 | Not provided |
| Dimension Timed traps give observation tangible stakes, while prompt-driven fights reduce tactical involvement and cannot maintain the same tension through repetition. | Reviewed | 5.7 / 10 | Not provided |
| Dimension Industrial decay and Jigsaw's voice create initial unease, but repetitive rooms and weaker supporting performances limit the sustained atmosphere. | Reviewed | 6.0 / 10 | Not provided |
| Dimension Environmental prompts communicate some hazards clearly and bodily damage shows health, but inconsistent presentation and frequent button events add reaction friction. | Reviewed | 6.2 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Zombie Studios
- Publisher
- Konami
- Release date
- 2010
- Platforms
- PlayStation 3
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Adventure · Primary genrePuzzle
- Tags
- Real-time CombatExplorationPuzzle SolvingHorrorThird PersonStory-drivenCollection-richSlow BurnMain Story 10–20 HoursLinear LevelsSolo-friendly3D Graphics
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Third person
Release editions
- PlayStation 3Worldwide2010
Game gallery
Sources
Not provided