Current version:Xbox 360
Rise of the Tomb Raider

Rise of the Tomb Raider

Rise of the Tomb Raider is a Xbox 360 shooter game released in 2015 developed by Crystal Dynamics. It centers on aiming, shooting, and weapon use, combat encounters, and puzzle, maze, or device solving, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.

AI score · out of 10
8.4 / 10
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About this game

Rise of the Tomb Raider is a Xbox 360 shooter game centered on aiming, shooting, and weapon use, combat encounters, and puzzle, maze, or device solving. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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Xbox 360

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.4 / 10Xbox 360

More assured action and exploration retain collectible clutter and thin plotting.

Rise of the Tomb Raider connects climbing, stealth, shooting and improvised tools effectively. Encounters allow preparation before combat and flexible responses after discovery, while optional tombs offer welcome puzzle breaks. Open hubs provide room to explore, though the density of collectibles can distract from the stronger discoveries. Color and composition give ruins and wilderness a convincing sense of scale; the antagonists are less distinctive. Xbox 360 preserves the central adventure with visible compromises, including a 720p image and compressed prerecorded cinematics. This is a strong fit for players who enjoy alternating action and exploration. The assessment covers the base campaign and does not assume that later anniversary additions are included.

Strengths

  • Fluid action and tool use
  • Optional tombs enrich exploration

Weaknesses

  • Collectible clutter can slow progress
  • Thinly developed story characters

Who it is for: Players who enjoy climbing, stealth and shooting in one adventure.

Play notes: Prioritize tombs and select optional tasks by interest; verify the contents of the edition you own.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Exploration offers substance, though collectible density can dilute its rewards.

Reviewed8.0 / 10Not provided
Dimension

Complementary combat tools support a polished action and exploration loop.

Reviewed8.6 / 10Not provided
Dimension

Evocative environments exceed the comparatively thin storytelling.

Reviewed8.7 / 10Not provided
Dimension

The implementation has clear trade-offs that should be judged within its platform limits.

Reviewed7.8 / 10Not provided

Review sources

Not provided

Core information

Release date
2015
Platforms
Xbox 360
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Solo-friendlyThird PersonPuzzle SolvingPlayer versus EnvironmentReplayable3D GraphicsLinear LevelsResource ManagementReal-time CombatFast-pacedShootingDodge
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Co-opSingle player
Perspectives
First personVirtual realityThird person

Release editions

Sources

Not provided