Current version:PlayStation Vita
Biohazard - Revelations 2

Resident Evil Revelations 2

Follow Claire and Moira’s struggle on an abandoned island, then join Barry and Natalia’s search as two perspectives reveal the crisis.

AI score · out of 10
6.83 / 10
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About this game

Resident Evil Revelations 2 is an episodic survival-horror adventure. Claire Redfield and Moira Burton are abducted and imprisoned in an abandoned island facility. Responding to his daughter’s distress call, Barry begins a search and meets Natalia, a young girl with mysterious abilities. The story follows Claire’s and Barry’s sides of the crisis as they seek escape and answers under an unseen observer. Four core episodes each contain both perspectives. Raid Mode provides additional missions, while bonus content and extras differ between release packages rather than belonging automatically to every edition.

Collected in series

Resident Evil follows people trying to survive biological disasters, combining dangerous exploration, puzzles and encounters with hostile creatures. Each game finds a different balance between fear and action, with fixed, over-the-shoulder and first-person perspectives changing how you face the danger.

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PlayStation Vita

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

GameNavo evidence-led AI editorial review

6.83 / 10PlayStation Vita

Resident Evil Revelations 2

Character cooperation and missions appeal, but dated Vita input and loading limitations are substantial.

Revelations 2 gives investigation and action useful connections through its divided character roles. Switching to Natalia to locate a hidden threat before returning to Barry, or using a partner’s abilities for a mechanism, adds decisions beyond shooting. Four story chapters and Raid missions also provide substantial goals for portable play. Historical Vita tests record significant costs, however: long loading interrupts progress, choppy encounters and uncertain aiming hinder combat, and muddy environments and muffled effects weaken the atmosphere. Touch controls receive mixed responses, with some reviewers finding them approachable and others finding screen-corner actions awkward in fights. Those differences should retain their testing context. It suits players specifically seeking this adventure on Vita who can accept the documented compromises. Transferring the content does not, by itself, establish equally successful interaction.

Strengths

  • Character switching connects observation with action
  • Raid missions extend goals beyond the story

Weaknesses

  • Long loading and aiming costs in dated tests
  • Environment and sound reduce atmosphere

Who it is for: Players interested in partner roles and familiar characters who accept the version’s documented limits.

Play notes: Independent judgment from official material and identified PS Vita tests including 2015-09-08, not our own playtest. Models, patches and hours are incompletely disclosed. Dated findings and different Vita touch responses retain their scopes; PSTV fixes and modified-clock results are excluded. Current networking and frame rates are unverified.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Four chapters show the island through two teams, while Raid missions add progression outside the campaign. Replay goals exist, but linear routes and limited exploration reduce variety.

Reviewed7.7 / 100.25
Dimension

Partners divide combat, perception and puzzle roles, making character switching useful for progress. The idea has value, though AI behaviour and repeated fighting can interrupt its rhythm.

Reviewed7.6 / 100.4
Dimension

Some island atmosphere survives, but Vita tests describe muddy environments, washed-out colour and muffled sound. Characters and cinematics fare better than the surroundings, leaving an uneven sense of place.

Reviewed5.8 / 100.2
Dimension

Vita tests report long loading, choppy encounters and aiming difficulty, while touch-control comfort varies between reviewers. Interruption and feedback limit usability; PSTV button changes are not a comprehensive handheld fix.

Reviewed4.7 / 100.15

Review sources

Not provided

Core information

Developer
CAPCOM
Publisher
CAPCOM
Release date
2015
Platforms
PlayStation Vita
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Puzzle SolvingShort SessionsMain Story Under 10 Hours3D GraphicsSlow BurnLow Entry BarrierPick-up and PlayReplayableFixed CameraSolo-friendly
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

  • ec.nintendo.com