Current version:Xbox 360
METAL SLUG XX

METAL SLUG XX

METAL SLUG XX is a Xbox 360 shooter game developed by SNK. It centers on aiming, shooting, and weapon use, combat encounters, and weapon and firepower management, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.

AI score · out of 10
7.5 / 10
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About this game

METAL SLUG XX is a Xbox 360 shooter game centered on aiming, shooting, and weapon use, combat encounters, and weapon and firepower management. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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Xbox 360

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.5 / 10Xbox 360

Dense shooting and expressive artwork remain lively, but replay value depends more on rescue routes and mastery than continually expanding mechanics.

Dense shooting and expressive artwork remain lively, but replay value depends more on rescue routes and mastery than continually expanding mechanics. Shooting, explosives and vehicles accompany prisoner rescues along enemy-filled stages. Weapons and vehicles create immediate momentum, while rescuing prisoners rewards route execution; unlimited continuation can weaken the need for deliberate improvement. Compact stages and training challenges support purposeful replay, while lasting interest centers on refinement rather than continually expanding tactical mechanics. Expressive animation makes danger and impact vivid, while visual humor gives repeated firefights character without relying on modern rendering complexity. Accessible switching and generous recovery aid learning, with documented smooth dense battles; historical observations do not certify every current device or patch. Run-and-gun players who enjoy expressive pixel animation and practicing rescue routes rather than seek an extensive evolving campaign.

Strengths

  • Shooting, explosives and vehicles accompany prisoner rescues along enemy-filled stages.
  • Expressive animation makes danger and impact vivid, while visual humor gives repeated firefights character without relying on modern rendering complexity.

Weaknesses

  • Unlimited continuation enables progress but can weaken the pressure to improve.

Who it is for: Run-and-gun players who enjoy expressive pixel animation and practicing rescue routes rather than seek an extensive evolving campaign.

Play notes: Assessed as an existing Xbox 360 copy; current online cooperation and separately distributed additional characters are not guaranteed.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Compact stages and training challenges support purposeful replay, while lasting interest centers on refinement rather than continually expanding tactical mechanics.

Reviewed7.0 / 10Not provided
Dimension

Weapons and vehicles create immediate momentum, while rescuing prisoners rewards route execution; unlimited continuation can weaken the need for deliberate improvement.

Reviewed7.4 / 10Not provided
Dimension

Expressive animation makes danger and impact vivid, while visual humor gives repeated firefights character without relying on modern rendering complexity.

Reviewed8.1 / 10Not provided
Dimension

Accessible switching and generous recovery aid learning, with documented smooth dense battles; historical observations do not certify every current device or patch.

Reviewed8.0 / 10Not provided

Review sources

Not provided

Core information

Developer
SNK
Publisher
Atlus
Release date
2010
Platforms
Xbox 360
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
3D GraphicsFast-pacedReal-time CombatLinear LevelsDodgePlayer versus PlayerThird PersonSolo-friendlyPlayer versus EnvironmentReplayableShootingMain Story Under 10 Hours
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
MultiplayerSingle playerCo-op
Perspectives
Side view

Release editions

Sources

Not provided