METAL SLUG XX
METAL SLUG XX is a Xbox 360 shooter game developed by SNK. It centers on aiming, shooting, and weapon use, combat encounters, and weapon and firepower management, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.
- AI score · out of 10
- 7.5 / 10
About this game
METAL SLUG XX is a Xbox 360 shooter game centered on aiming, shooting, and weapon use, combat encounters, and weapon and firepower management. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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Xbox 360AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Dense shooting and expressive artwork remain lively, but replay value depends more on rescue routes and mastery than continually expanding mechanics.
Dense shooting and expressive artwork remain lively, but replay value depends more on rescue routes and mastery than continually expanding mechanics. Shooting, explosives and vehicles accompany prisoner rescues along enemy-filled stages. Weapons and vehicles create immediate momentum, while rescuing prisoners rewards route execution; unlimited continuation can weaken the need for deliberate improvement. Compact stages and training challenges support purposeful replay, while lasting interest centers on refinement rather than continually expanding tactical mechanics. Expressive animation makes danger and impact vivid, while visual humor gives repeated firefights character without relying on modern rendering complexity. Accessible switching and generous recovery aid learning, with documented smooth dense battles; historical observations do not certify every current device or patch. Run-and-gun players who enjoy expressive pixel animation and practicing rescue routes rather than seek an extensive evolving campaign.
Strengths
- Shooting, explosives and vehicles accompany prisoner rescues along enemy-filled stages.
- Expressive animation makes danger and impact vivid, while visual humor gives repeated firefights character without relying on modern rendering complexity.
Weaknesses
- Unlimited continuation enables progress but can weaken the pressure to improve.
Who it is for: Run-and-gun players who enjoy expressive pixel animation and practicing rescue routes rather than seek an extensive evolving campaign.
Play notes: Assessed as an existing Xbox 360 copy; current online cooperation and separately distributed additional characters are not guaranteed.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Compact stages and training challenges support purposeful replay, while lasting interest centers on refinement rather than continually expanding tactical mechanics. | Reviewed | 7.0 / 10 | Not provided |
| Dimension Weapons and vehicles create immediate momentum, while rescuing prisoners rewards route execution; unlimited continuation can weaken the need for deliberate improvement. | Reviewed | 7.4 / 10 | Not provided |
| Dimension Expressive animation makes danger and impact vivid, while visual humor gives repeated firefights character without relying on modern rendering complexity. | Reviewed | 8.1 / 10 | Not provided |
| Dimension Accessible switching and generous recovery aid learning, with documented smooth dense battles; historical observations do not certify every current device or patch. | Reviewed | 8.0 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- SNK
- Publisher
- Atlus
- Release date
- 2010
- Platforms
- Xbox 360
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Shooter · Primary genre
- Tags
- 3D GraphicsFast-pacedReal-time CombatLinear LevelsDodgePlayer versus PlayerThird PersonSolo-friendlyPlayer versus EnvironmentReplayableShootingMain Story Under 10 Hours
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- MultiplayerSingle playerCo-op
- Perspectives
- Side view
Release editions
- Xbox 360Worldwide2010
Game gallery
Sources
Not provided