Current version:Xbox 360
Oblivion cover

Oblivion

The Elder Scrolls IV: Oblivion builds expansive open fantasy role-playing from free exploration, guild quests, skills, and player-defined goals. This catalogue entry evaluates the recorded original-platform release, including its period-specific controls, presentation, content structure, hardware limits, and intended mode of play.

AI score · out of 10
8.8 / 10
View review
My list

Reading your list from this browser…

About this game

The Elder Scrolls IV: Oblivion builds expansive open fantasy role-playing from free exploration, guild quests, skills, and player-defined goals. World exploration, quests, guilds, and role freedom are exceptional, while music, scenery, and discovery define the era. Level scaling, faces, and combat feel stiff, and original-console loading, bugs, and interface add friction. This assessment covers the catalogued Xbox 360 release. This description covers the original xbox-360 release represented by this catalog entry and does not assume conveniences introduced by later ports. The assessment also treats period hardware limits, documented mechanics, original controls, and release-specific access as explicit evaluation boundaries.

Collected in series

The Elder Scrolls invites you to make your own way through Tamriel, choosing how to fight, which quests to follow and where to wander next. Its fantasy RPGs pair character development with discoveries across different lands, while an online branch opens the world to shared adventures.

Recommended games

Related game recommendations on this platform

Xbox 360

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.8 / 10Xbox 360

The Elder Scrolls IV: Oblivion builds expansive open fantasy role-playing from free exploration, guild quests, skills, and player-defined goals.

World exploration, quests, guilds, and role freedom are exceptional, while music, scenery, and discovery define the era. Level scaling, faces, and combat feel stiff, and original-console loading, bugs, and interface add friction. This assessment covers the catalogued Xbox 360 release. Overall, its main strengths are World exploration, quests, guilds, and role freedom are exceptional; Music, scenery, and discovery define the era. Its material limitations are Level scaling, faces, and combat feel stiff; Original-console loading, bugs, and interface add friction. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The conclusion also accounts for original hardware readability, input, and access conditions. Documented uncertainty remains explicit. The evidence supports this balance.

Strengths

  • World exploration, quests, guilds, and role freedom are exceptional
  • Music, scenery, and discovery define the era

Weaknesses

  • Level scaling, faces, and combat feel stiff
  • Original-console loading, bugs, and interface add friction

Who it is for: Players who value world exploration, quests, guilds, and role freedom are exceptional and accept this release's limits.

Play notes: Expect level scaling, faces, and combat feel stiff and original-console loading, bugs, and interface add friction.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Music, scenery, and discovery define the era; Original-console loading, bugs, and interface add friction.

Reviewed9.0 / 10Not provided
Dimension

World exploration, quests, guilds, and role freedom are exceptional; Level scaling, faces, and combat feel stiff.

Reviewed9.2 / 10Not provided
Dimension

Music, scenery, and discovery define the era; presentation is judged within the original platform conditions, with no bonus for age alone.

Reviewed9.1 / 10Not provided
Dimension

Judged on the original xbox-360 release's input, readability, saving, and accessory conditions. Level scaling, faces, and combat feel stiff.

Reviewed7.3 / 10Not provided

Review sources

Not provided

Core information

Release date
2006
Platforms
Xbox 360
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
FantasyStory-drivenMain Story 100 Hours or More3D GraphicsClass BuildsMelee CombatOpen WorldFirst Person
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided