Current version:Famicom / NES
Ninja Jajamaru-kun

Ninja Jajamaru-kun

Take on the role of a ninja called Jajamaru and rescue the captured Princess Sakura from the evil Namazu Dayuu in this action-packed game. Jajamaru must use his throwing stars to defeat the monsters lurking in each of Dayuus many hideouts. Jajamaru has to be careful though, as each monster has its own unique weapon and method of attacking. The only way for him to advance is to break the floor bricks above him and move up and down between the levels of each round, defeating monsters as he goes. To help him, broken bricks sometimes reveal items that Jajamaru can use to his advantage, possibly leading to him getting the ultimate power-upa ride on Gamapakun, the giant frog!

AI score · out of 10
7.7 / 10
View review
My list

Reading your list from this browser…

About this game

Take on the role of a ninja called Jajamaru and rescue the captured Princess Sakura from the evil Namazu Dayuu in this action-packed game. Jajamaru must use his throwing stars to defeat the monsters lurking in each of Dayuus many hideouts. Jajamaru has to be careful though, as each monster has its own unique weapon and method of attacking. The only way for him to advance is to break the floor bricks above him and move up and down between the levels of each round, defeating monsters as he goes. To help him, broken bricks sometimes reveal items that Jajamaru can use to his advantage, possibly leading to him getting the ultimate power-upa ride on Gamapakun, the giant frog!

Recommended games

Related game recommendations on this platform

Famicom / NES

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.7 / 10Famicom / NES

Ninja Jajamaru-kun is assessed here as a specific FC/NES release with its documented strengths and practical limits kept in view.

Take on the role of a ninja called Jajamaru and rescue the captured Princess Sakura from the evil Namazu Dayuu in this action-packed game. Jajamaru must use his throwing stars to defeat the monsters lurking in each of Dayuus many hideouts. Jajamaru has to be careful though, as each monster has its own unique weapon and method of attacking. The only way for him to advance is to break the floor bricks above him and move up and down between the levels of each round, defeating monsters as he goes. To help him, broken bricks sometimes reveal items that Jajamaru can use to his advantage, This assessment focuses on the specific FC or NES release and on the play actions, goals, and progression documented for Ninja Jajamaru-kun. Its value comes from how clearly the central rules create decisions and feedback across a session. Pacing is judged by the variety of situations, the learning curve, recovery after failure, and the reason to replay. Presentation is considered through readability, animation, sound, and the consistency of the game's style rather than by modern resolution. Practical limits such as period controls, guidance, saving, or required accessories are included only when they affect this release. Players who enjoy learning compact systems and improving through repeated attempts are the clearest audience, while anyone seeking modern convenience

Strengths

  • The documented central loop gives Ninja Jajamaru-kun a clear identity and a learnable set of goals.
  • Progress rewards understanding the rules and applying them more consistently across repeated situations.

Weaknesses

  • The original release can create friction through its documented difficulty, guidance, control, or recovery limits.

Who it is for: Players interested in the original FC/NES design and willing to learn its period-specific rules.

Play notes: Check the documented language, saving, accessory, and recovery conditions for this exact release.

View scoring basis
DimensionReview stateScoreWeight
Dimension

The content pacing score applies the V3 boundary to the documented mechanics, pacing, presentation, and FC release constraints.

Reviewed7.5 / 10Not provided
Dimension

The core experience score applies the V3 boundary to the documented mechanics, pacing, presentation, and FC release constraints.

Reviewed7.7 / 10Not provided
Dimension

The presentation immersion score applies the V3 boundary to the documented mechanics, pacing, presentation, and FC release constraints.

Reviewed8.0 / 10Not provided
Dimension

The technical usability score applies the V3 boundary to the documented mechanics, pacing, presentation, and FC release constraints.

Reviewed7.4 / 10Not provided

Review sources

Not provided

Core information

Developer
Jaleco
Publisher
Jaleco
Release date
1985
Platforms
Famicom / NES
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Fast-pacedArcade StyleMelee CombatSide-scrollingPlatformingSupernaturalPixel ArtLinear LevelsSolo-friendlyMain Story Under 10 HoursFixed Camera2D Graphics
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided