Current version:Famicom / NES
Devil World

Devil World

Guide Tamagon through a shifting maze, carry a cross to clear dots and deliver books to seal the center while avoiding enemies and closing walls.

AI score · out of 10
8.1 / 10
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About this game

Move Tamagon along the maze as the Devil points out where the whole layout will scroll. Keep clear of enemies and avoid being squeezed between the moving maze and the surrounding walls. The route changes its position even while its passages remain your path. In the first scene, carrying a cross lets you remove the dots. In the next, carry books to the central Devil Hole to seal its four positions. A cross or book also enables a fire attack, tying your ability to fight to the objects you are carrying.

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Famicom / NES

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.1 / 10Famicom / NES

A moving maze makes familiar routes unstable.

Collection and delivery have to be judged alongside the direction in which the maze is moving.

Strengths

  • Scrolling turns the boundary itself into a threat.

Who it is for: Players who like maze action with shifting safe routes.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Clearing dots and delivering books create different tasks within a round.

Reviewed8.0 / 10Not provided
Dimension

The route must account for passages and screen boundaries together.

Reviewed8.2 / 10Not provided
Dimension

The Devil’s pointing makes the movement of the maze part of the scene.

Reviewed8.2 / 10Not provided
Dimension

Carried objects determine when the fire attack is available.

Reviewed8.1 / 10Not provided

Review sources

Not provided

Core information

Publisher
Nintendo
Release date
1984
Platforms
Famicom / NES
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
PlatformingArcade StyleFast-pacedMelee CombatFixed CameraPuzzle SolvingMain Story Under 10 HoursLinear LevelsSide-scrolling2D GraphicsSolo-friendlyPixel Art
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single playerMultiplayer
Perspectives
Top-down

Release editions

Sources

  • setsumei.cloudfree.jpSource revision: 1
  • setsumei.cloudfree.jp